I am using CCParticleSystemQuad to create a particle effect in Cocos2d. Now I would like to test each particle for collisions with a CCRect. How do I get the postio开发者_JAVA百科ns of each particle in the particle engine so I can do this?
Any help or examples would be appreciated. I've looked for hours on the net expecting to find tutorials on this. I am surprised I can't find much as I would expect collisions with particles to be essential; Perhaps I wasn't looking in the right place :)
Create a subclass of CCParticleSystemQuad and override update: method or updateQuadWithParticle:newPosition: method.
@interface MyParticleSystem : CCParticleSystemQuad
@end
@implementation MyParticleSystem
- (void)updateQuadWithParticle:(tCCParticle*)particle newPosition:(CGPoint)pos
{
    /* use pos */
    [super updateQuadWithParticle:particle newPosition:pos];
}
@end
EDITED:
You can set any data (position, color, or so on) to the particles as the following.
@interface MyParticleSystem : CCParticleSystemQuad
@end
@implementation MyParticleSystem
- (void)update:(ccTime)dt
{
    /* implement as cocos2d/CCParticleSystem.m -update: */
}
@end
Try something like
CCParticleSystemQuad* particle_system = ...;
for(int i = 0; i < particle_system->particleCount; i++)
{
    particle_system->particles[idx]->pos; // Here is your position
}
The header file for the interface is here: http://www.cocos2d-iphone.org/api-ref/latest-stable/_c_c_particle_system_8h_source.html
Warning: Take this answer with a grain of salt as I don't use Cocos2d, or Objective-C.
 
         
                                         
                                         
                                         
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