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Is using 0xFFFFFFFF a reliable way to set all bits in a 32-bit type?

开发者 https://www.devze.com 2023-03-16 00:45 出处:网络
There\'s this code that compiles with Windows SDK: UINT cFiles = DragQueryFileW(hDrop, 0xFFFFFFFF, NULL, 0);

There's this code that compiles with Windows SDK:

UINT cFiles = DragQueryFileW(hDrop, 0xFFFFFFFF, NULL, 0);

where DragQueryFileW() 开发者_如何学运维has this signature:

UINT DragQueryFileW(HDROP, UINT, LPWSTR, UINT );

and UINT is defined somewhere in SDK headers like this:

typedef unsigned int UINT;

for the platform where int is surely 32-bits. As usual, types like UINT are meant to have fixed width independent on the system bitness, so if the same code has to be recompiled on some other platform, where DragQueryFileW() is reimplemented somehow there will also be a corresponding typedef that will make UINT map onto a suitable 32-bit unsigned type.

Now there's a static analysis tool that looks at 0xFFFFFFFF constant and complains that it is an unportable magic number and one should use -1 instead. While of course -1 is good and portable I can't see how using the 0xFFFFFFFF constant could be a problem here since even when porting the type will still be 32-bit and the constant will be fine.

Is using 0xFFFFFFFF instead of -1 to set all bits safe and portable in this scenario?


The portable way to fill all bits (regardless of type size) is really:

type variable = (type)-1;

as in:

UINT foo = (UINT)-1;

or more portable using C99 type names:

uint32_t foo = (uint32_t)-1;

The C standard guarantees that assigning -1 sets all bits.

Now, if you can guarantee that your variable is unsigned 32 bits then using 0xFFFFFFFF is alright as well, of course. But I'd still go for the -1 variant.


you could use:

type var =  0;
var = ~var;


One potential problem I see with 0xFFFFFFFF is that you can easily miss one F and initialize in a complete dummy value.

I believe that it is better to define a constant:

#define  ALL_ONES_32BIT ((UINT) -1)

and use that everywhere.


0xffffffff is for sure a reliable way to set all bits to one in 32 bits. but I wouldn't depend on a UINT always being 32 bits.

to make it less "magic" you could also write it: (1 << 32) - 1

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