I have an hierarchical structure of classes like this
public class Class1
{
internal DateTime time = DateTime.Now;
}
public class Class2
{
internal Class1 C1;
public Class2(Class1 c1) { C1 = c1; }
public DateTime Time { get { return C1.time; } }
}
public class Class3
{
internal Class2 C2;
public Class3(Class2 c2) { C2 = c2; }
public DateTime Time { get { return C2.Time; } }
}
public class Class4
{
internal Class3 C3;
public Class4(Class3 c3) { C3 = c3; }
public DateTime Time { get { return C3.Time; } }
}
I wondered when I call
Class4 C4 = new Class4(.....);
Console.WriteLine(C4.Time);
will the ValueType data (it is DateTime in this scenario) be copied 4 times or will JIT compiler optimize the code and regenerate it as an inlined version like C4.C3.C2.C1.time;
C# compiler does not do any optimization. ILDASM generated code is here:
// get { return C3.Time; }
.method public hidebysig specialname 开发者_开发百科instance valuetype [mscorlib]System.DateTime
get_Time() cil managed
{
// Code size 12 (0xc)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldfld class CSTester.Class3 CSTester.Class4::C3
IL_0006: callvirt instance valuetype [mscorlib]System.DateTime CSTester.Class3::get_Time()
IL_000b: ret
} // end of method Class4::get_Time
// get { return C2.Time; }
.method public hidebysig specialname instance valuetype [mscorlib]System.DateTime
get_Time() cil managed
{
// Code size 12 (0xc)
.maxstack 8
IL_0000: ldarg.0
IL_0001: ldfld class CSTester.Class2 CSTester.Class3::C2
IL_0006: callvirt instance valuetype [mscorlib]System.DateTime CSTester.Class2::get_Time()
IL_000b: ret
} // end of method Class3::get_Time
EDIT: Code is compiled in release mode with optimizations enabled.
Maybe it will. Maybe it won't. Maybe it will on some versions of the CLR, on some CPU architectures, but not others.
The question you have to ask yourself is how much it really matters.
Have you got performance targets and benchmarks?
Is your code meeting them?
If it isn't, do you have reason to believe this is the bottleneck?
I find it highly unlikely that the difference between this being optimized or not would be significant in anything other than a handful of apps.
Eric Lippert says I don't know much more eloquently than me.
On a side note,
int sizeInBytes;
unsafe
{
sizeInBytes = sizeof(DateTime);
}
results in a value of 8 for me but it would be unsafe to rely on it. The copying of 24 bytes is not worth worrying about. If it is, perhaps a lower generation of language should be used for this part of the code.
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