I am having a challenge getting the current frame playing. I am using swfobject ver 2.2.
Here is my script:
<script type="text/javascript">
function flashplayer(flashname) {
var flashvars = {};
var params = {};
params.play = "true";
params.menu = "true";
params.scale = "noscale";
params.allowfullscreen = "true";
var attributes = {
id: "flashDiv",
name: "flashDiv"
};
swfobject.embedSWF(flashname, "myAlternativeContent", "800", "600", "9.0.0", flashvars, params, attributes);
var obj = swfobject.getObjectById("myAlternativeContent");
totalFrames = obj.totalFrames;
$('#duration').html(totalFrames);
开发者_运维百科 currentFrame1 = obj.currentFrame;
$('#current').html(currentFrame1);
obj.addEventListener("onStateChange", "onytplayerStateChange");
}
function onStateChange() {
var obj = swfobject.getObjectById("myAlternativeContent");
currentFrame1 = obj.TcurrentFrame;
$('#current').html(currentFrame1);
}
function stopflash() {
var obj = swfobject.getObjectById("myAlternativeContent");
obj.Stop();
}
function PlayFlash() {
var obj = swfobject.getObjectById("myAlternativeContent");
obj.Play();
}
function FlashRewind() {
var obj = swfobject.getObjectById("myAlternativeContent");
obj.Rewind();
}
</script>
<div id="duration">
1
</div>
<div id="current">
1
</div>
<input onclick="flashplayer('../../Video/test.swf');" type="button" style="width: 300px"
value="play flash" /><br />
Thanks in advance.
At a quick glance, I see three problems with your code.
By specifying an ID and name in your attributes object, you're assinging a name to the newly created
<object>
. This meansswfobject.getObjectById("myAlternativeContent")
won't work, because you've renamed the<object>
to "flashDiv". You should useswfobject.getObjectById("flashDiv")
instead.You're trying to use
swfobject.getObjectById
immediately afterswfobject.embedSWF
. However this probably won't work, because the embed might not be completed beforeswfobject.getObjectById
is invoked. (BTW,getObjectById
is only needed for static publishing; when using dynamic publishing, it's ok to use the standardgetElementById
)You're not specifying the express install parameter, so your SWFObject syntax is invalid. Use this instead:
.
swfobject.embedSWF(flashname, "myAlternativeContent", "800", "600", "9.0.0", false, flashvars, params, attributes);
.
A solution to #1 and #2 is to use SWFObject's callback
feature. This helps with timing by ensuring you won't invoke your DOM functions until the embed is successful. It also provides a reference to the embedded <object>
which enables you to avoid making the swfobject.getObjectById
call.
function flashplayer(flashname) {
var flashvars = {};
var params = {};
params.play = "true";
params.menu = "true";
params.scale = "noscale";
params.allowfullscreen = "true";
var attributes = {
id: "flashDiv",
name: "flashDiv"
};
function mycallback(event){
var obj = event.ref;
totalFrames = obj.totalFrames;
$('#duration').html(totalFrames);
currentFrame1 = obj.currentFrame;
$('#current').html(currentFrame1);
obj.addEventListener("onStateChange", "onytplayerStateChange");
}
swfobject.embedSWF(flashname, "myAlternativeContent", "800", "600", "9.0.0", false, flashvars, params, attributes, mycallback);
}
Bear in mind you may still encounter timing issues; SWFObject's callback is invoked as soon as the <object>
is embedded in the page -- it doesn't mean the SWF has finished loading.
You can check the SWF's loading status by checking Flash Player's PercentLoaded
method combined with a JavaScript setInterval
.
var obj = event.ref;
if(obj.PercentLoaded() === 100){
//do stuff
} else {
//Use setInterval to check PercentLoaded again
}
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