[how to use ~ operator ]
I have a structure say Alpha
. I know the value of element inside Alpha
(say a
) which can be 0
or 1
- I want the other element of same structure to take inverse value of Alpha.a. For example:
if Alpha.a = 1
then Alpha.b = 0
and vice versa
I have tried:
Alpha.b = ~ (Alpha.a)
But unfortunately it doesnt work - when Alpha.a
is 1
, A开发者_运维百科lpha.b
gets set to 254
Any ideas?
Thanks and regards,
SamPrat
In C, true
is represented by 1, and false
by 0. However, in a comparison, any non-false value is treated is true.
The !
operator does boolean inversion, so !0 is 1 and !1 is 0.
The ~
operator, however, does bitwise inversion, where every bit in the value is replaced with its inverse. So ~0 is 0xffffffff (-1). ~1 is 0xfffffffe (-2). (And both -1 and -2 are considered as true, which is probably what's confusing you.)
What you want is !
, instead of ~
.
Use XOR operator:
Alpha.b = Alpha.a ^ 1;
The ~
operator negates each individual bit. For example, assume that Alpha.a
is an unsigned char
. Then ~1
would read, in binary as, ~00000001, and the result would be 11111110 (again, in binary), which is the same as 254 in decimal and 0xFE in hex.
As others have suggested, use !Alpha.a
or Alpha.a ^ 1
.
A nice cross-platform cross language solution to this common problem is:
Alpha.b = 1 - Alpha.a;
You can't use ~
as this will turn 00000000
into 11111111
rather than 00000001
as I think you're expecting.
If you have bools you can use:
Alpha.b = !(Alpha.a)
but if not you may have to use if / else logic:
if (Alpha.a == 0)
{
Alpha.b = 1;
}
else
{
Alpha.b = 0;
}
What about a postoperational bitmask?
using unsigned chars looking for bit0:
b = 0x01u & ( ~a );
or even
b = a ^ 0x01u;
or for "Boolean-Thinkers" ( be aware TRUE and FALSE may differ from 0/1 ! if you want it "real boolean" you should use TRUE and FALSE if defined.)
b = (1 != a)?(0u):(1u);
Cheers
You want to use another operator. Specifically !
Alpha.b = !Alpha.a
Since the values are zero or one, it is much simplier.
精彩评论