I am having my own audio file placed in raw folder inside resource folder.I want to set it as notification sound alert. h开发者_如何学Cow should i proceed
Please used below code when you get notification in BroadcastReceiver then call activity in that activity class used below code so play sound file.
mMediaPlayer = MediaPlayer.create(this, R.raw.sound1);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mMediaPlayer.setLooping(true);
mMediaPlayer.start();
Happy Coding..
This is often achieved using the MediaPlayer but that is not an ideal solution because it runs a little independently of notifications, and therefore will behave in unexpected ways for muting, blocking mode, and various other things. For consistency and compatibility, the sound should be played using the audio mechanism of notifications themselves. This can be accomplished by setting an appropriate URI, along the lines of:
NotificationCompat.Builder builder = new NotificationCompat.Builder(
this).setSmallIcon(R.drawable.ic_myicon)
.setContentTitle(title).setAutoCancel(true);
Uri alarmSound = Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE
+ "://" + getPackageName() + "/raw/mymp3");
builder.setSound(alarmSound);
...
builder.setContentIntent(pendingIntent);
NotificationManager manager = (NotificationManager)
getSystemService(Context.NOTIFICATION_SERVICE);
manager.notify(1, builder.build());
The key part is:
Uri alarmSound = Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE
+ "://" + getPackageName() + "/raw/mymp3");
The mp3 file is stored in your /res/raw folder.
try this code
notification.sound =Uri.parse("android.resource://" + getPackageName() + "Name OF audio store in raw folder");
Refer the code
Uri alert = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_ALARM);
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(this, alert);
final AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) {
player.setAudioStreamType(AudioManager.STREAM_ALARM);
player.setLooping(true);
player.prepare();
player.start();
}
You can add a sound using
notification.sound = Uri.parse("file:///sdcard/notification/ringer.mp3");
go through http://developer.android.com/guide/topics/ui/notifiers/notifications.html
You can play sound from raw folder below is java file just copy paste this code implement it and use just that class's function it will play sound with loud music and with vibrate .......
if you want to vibrate also then you have to add permission
<uses-permission android:name="android.permission.VIBRATE"/>
Create BeepManager.java file and copy paste below code
import java.io.IOException;
import android.app.Activity;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.res.AssetFileDescriptor;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.os.Vibrator;
import android.preference.PreferenceManager;
import android.util.Log;
final class BeepManager {
private static final String TAG = BeepManager.class.getSimpleName();
private static final float BEEP_VOLUME = 0.10f;
private static final long VIBRATE_DURATION = 200L;
private final Activity activity;
private MediaPlayer mediaPlayer;
private boolean playBeep;
private boolean vibrate;
BeepManager(Activity activity) {
this.activity = activity;
this.mediaPlayer = null;
updatePrefs();
}
void updatePrefs() {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(activity);
playBeep = shouldBeep(prefs, activity);
vibrate = prefs.getBoolean(PreferencesActivity.KEY_VIBRATE, false);
if (playBeep && mediaPlayer == null) {
// The volume on STREAM_SYSTEM is not adjustable, and users found it too loud,
// so we now play on the music stream.
activity.setVolumeControlStream(AudioManager.STREAM_MUSIC);
mediaPlayer = buildMediaPlayer(activity);
}
}
void playBeepSoundAndVibrate() {
if (playBeep && mediaPlayer != null) {
mediaPlayer.start();
}
if (vibrate) {
Vibrator vibrator = (Vibrator) activity.getSystemService(Context.VIBRATOR_SERVICE);
vibrator.vibrate(VIBRATE_DURATION);
}
}
private static boolean shouldBeep(SharedPreferences prefs, Context activity) {
boolean shouldPlayBeep = prefs.getBoolean(PreferencesActivity.KEY_PLAY_BEEP, true);
if (shouldPlayBeep) {
// See if sound settings overrides this
AudioManager audioService = (AudioManager) activity.getSystemService(Context.AUDIO_SERVICE);
if (audioService.getRingerMode() != AudioManager.RINGER_MODE_NORMAL) {
shouldPlayBeep = false;
}
}
return shouldPlayBeep;
}
private static MediaPlayer buildMediaPlayer(Context activity) {
MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
// When the beep has finished playing, rewind to queue up another one.
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer player) {
player.seekTo(0);
}
});
AssetFileDescriptor file = activity.getResources().openRawResourceFd(R.raw.beep);
try {
mediaPlayer.setDataSource(file.getFileDescriptor(), file.getStartOffset(), file.getLength());
file.close();
mediaPlayer.setVolume(BEEP_VOLUME, BEEP_VOLUME);
mediaPlayer.prepare();
} catch (IOException ioe) {
Log.w(TAG, ioe);
mediaPlayer = null;
}
return mediaPlayer;
}
}
Now just use following function you can play sound............
BeepManager beepManager = new BeepManager(this);
beepManager.updatePrefs();
beepManager.playBeepSoundAndVibrate();
When you set the sound in the notification message you should parse the Uri of raw file from /res/raw folder, so we do something like this:
.setSound(Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE + "://" + getPackageName() + "/raw/notice"))
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