For some time, I've been on the lookout for some type of centralized, online repository of commonly used animation / physics equations. Its easy enough to load up some physics fra开发者_如何学Cmework like Box2d and call it a day, but I'm looking for a source that is a little less abstract.
Ideally, this would be a language-agnostic catalog of mathmatical formulas and their programmatic implementation, and would be associated with a specific motion problem. For example: how to control an object that is ejected from a catapult, or perhaps a self-powered projectile, like a rocket. Or simply how to describe orbital motion around a central body.
The closest type of sources that I've found are things like Robert Penners easing equations (for old school flash), or Jakobsons Advanced Character Physics document. But these are, of course, limited in scope. I'm trying to get at something much more comprehensive, and not necessarily game-specific.
Yes, I generally don't have to look too hard to find such answers on a case by case basis, but a centralized source would be most excellent.
Any thoughts?
There are so many physics and animation equations and algorithms that a single comprehensive source would be impossibly large and not something any one person could write. Something more manageable would be a list of sources that address the details you want on specific topics. For example Kenny Erleben's thesis on Multibody Dynamics or Micky Kelager's paper on fluid dynamics using SPH both give the physical formulas and in depth practical implementations for their respective topics.
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