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How to make nice openGL blended lines in cocos2d?

开发者 https://www.devze.com 2023-03-14 15:50 出处:网络
i\'ve written an algorithm to create electricity using ccDrawLine function in cocos2d for iphone. Currently, the ccDrawLine is a simple wrapper method for drawing openGL lines on the fly.

i've written an algorithm to create electricity using ccDrawLine function in cocos2d for iphone. Currently, the ccDrawLine is a simple wrapper method for drawing openGL lines on the fly.

My algorithm is sound and works as I want. But the problem is with the appearance of the electricity in general.

I have little openGL programming knowledge(hence the use of the wrapper) and I require the ccLines to be blended nicely and look like either lasers or electricity.

How c开发者_如何学Goan I go about doing this avoiding the use of openGL programming if possible, otherwise i'll need to learn it.


you sample the surrounding pixels for each pixel of the area and average it out. This is the most basic way i know but it is not very fast so you could blend in 2x2 squares instead of 1x1 or even 4x4 and move over every iteration because for a nice effect you would do maybe 3 times.

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