I am trying to draw on a surface view, but I get a black screen. My xml layout:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="match_parent">
<com.example.surfaceview.MySurface android:id="@+id/padview"
android:layout_width="match_parent" android:layout_height="match_parent" />
</FrameLayout>
Important parts of my code: MySurface.java
public class MySurface extends SurfaceView implements SurfaceHolder.Callback {
public DrawingThread thread;
public MySurface(Context context, AttributeSet attrs) {
开发者_JS百科 super(context, attrs);
SurfaceHolder surfaceholder = getHolder();
surfaceholder.addCallback(this);
thread = new DrawingThread(surfaceholder, context, new Handler() {
@Override
public void handleMessage(Message m) {
// Do some handle thing
}
});
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder tholder, int format, int width, int height) {
thread.setSurfaceSize(width, height);
thread.holder = tholder;
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
thread.running = true;
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
thread.running = false;
while(retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
public Thread getThread() {
return thread;
}
public class DrawingThread extends Thread {
private SurfaceHolder holder;
private Context context;
private Handler handle;
private Paint background;
private Rect blank;
public boolean running;
public boolean created;
public int canvasheight;
public int canvaswidth;
public PadThread(SurfaceHolder tholder, Context tcontext, Handler thandler) {
holder = tholder;
context = tcontext;
handle = thandler;
// Temporary canvas dimentions
canvaswidth = 1;
canvasheight = 1;
running = false;
created = false;
background = new Paint();
background.setColor(R.color.white);
blank = new Rect(0, 0, canvaswidth, canvasheight);
}
@Override
public void run() {
Log.d("SurfaceView Test", "Drawing thread run");
while(running) {
Canvas canvas = null;
try {
canvas = holder.lockCanvas();
synchronized(holder) {
// update object states
// get user input gestures
drawing(canvas);
}
} finally {
if(canvas != null) {
holder.unlockCanvasAndPost(canvas);
}
}
}
}
private void drawing(Canvas canvas) {
// Clear screen
canvas.drawRect(blank, background);
// Draw Things
}
public void setSurfaceSize(int width, int height) {
synchronized(holder) {
canvaswidth = width;
canvasheight = height;
// New background rect
blank.set(0, 0, canvaswidth, canvasheight);
}
}
}
}
The code is based off of Google's Lunar Landar SurfaceView example at http://developer.android.com/resources/samples/LunarLander/index.html
I know that all of the code is being reached through logging.
change drawing function
background.setColor(Color.RED); canvas.drawRect(new Rect(10, 10, 100, 100), background);
(There are test values for colors and rect)
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