I'm working on a Python extension to tie in with a C++ application written using wxWidgets for the GUI. I'm using Cython, and have the basic system (build tools, plus a starter extension with appropriate version details etc) happily working.
I'm only interested in making backend (non-GUI) functionality available, such as file parsing and processing. However, all classes - not just the GUI o开发者_如何学Cnes - use wxString
for string data, such as in the following minimal example:
#include <wx/string.h>
class MyClass{
wxString name;
wxString get_name(){
return this->name;
}
};
My question is what is the best way to go about wrapping such a class? Is there a simple way to interface between a Python string and a wxString
instance? Or will I need to wrap the wxString
class as well? Am I able to tie in somehow with the wxPython port to avoid re-inventing the wheel?
I got it to work by using the static wxString::FromUTF8()
function to convert from Python to wxString, and the wxString.ToUTF8()
to go in the other direction. The following is the code I came up with:
# Import the parts of wxString we want to use.
cdef extern from "wx/string.h":
cdef cppclass wxString:
char* ToUTF8()
# Import useful static functions from the class.
cdef extern from "wx/string.h" namespace "wxString":
wxString FromUTF8(char*)
# Function to convert from Python string to wxString. This can be given either
# a unicode string, or a UTF-8 encoded byte string. Results with other encodings
# are undefined and will probably lead to errors.
cdef inline wxString from_python(python_string):
# If it is a Python unicode string, encode it to a UTF-8 byte string as this
# is how we will pass it to wxString.
if isinstance(python_string, unicode):
byte_string = python_string.encode('UTF-8')
# It is already a byte string, and we have no choice but to assume its valid
# UTF-8 as theres no (sane/efficient) way to detect the encoding.
else:
byte_string = python_string
# Turn the byte string (which is still a Python object) into a C-level char*
# string.
cdef char* c_string = byte_string
# Use the static wxString::FromUTF8() function to get us a wxString.
return FromUTF8(c_string)
# Function to convert a wxString to a UTF-8 encoded Python byte string.
cdef inline object to_python_utf8(wxString wx_string):
return wx_string.ToUTF8()
# Function to convert a wxString to a Python unicode string.
cdef inline object to_python_unicode(wxString wx_string):
# Since the wxString.ToUTF8() method returns a const char*, we'd have to try
# and cast it if we wanted to do it all in here. I've tried this and can't
# seem to get it to work. But calling the to_python_utf8() function
# means Cython handles the conversions and it all just works. Plus, since
# they are defined as inline functions this may well be simplified down when
# compiled.
byte_string = to_python_utf8(wx_string)
# Decode it to a unicode string and we're done.
return byte_string.decode('UTF-8')
Simply put this in a .pxd file (personally, I put it in a subdirectory as wx/string.pxd
- make sure you also create an wx/__init__.pdx
if you choose to do the same). Then cimport
it and call the functions as appropriate:
cimport wx.string
wx_string = wx.string.from_python(python_string)
python_string = wx.string.to_python_unicode(wx_string)
The first approach I would try is to use the wxString constructor:
wxString(const wxChar* psz, size_t nLength = wxSTRING_MAXLEN)
and pass the const char* string to it to create the object.
Then write some inline functions to convert from python string to wxString and vice versa.
PyObject* PyString_FromStringAndSize(const char *v, Py_ssize_t len)
Now the only downside I see is that the string might be duplicate in wxString and python world.
A Second Approach would be to subclass wxString and hand reimplement all the operations in a way that uses the Python's PyString Object character buffer. Cython can help in coding such subclass.
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