In Airplay SDK, When my code gets to the following, and if my image.png is larger than 360x360 px I get: "Heap 0 out of memory. Allocating 1766400 bytes but only 2198280 available (1318780 LFB). Increase icf setting [s3e] MemSize (current value is 3145728)."
current_image = Iw2DCreateImage( "image.png" );
I even tried with the sample that were provided, like (IwUtil - Image) But get the same error w开发者_JAVA技巧hen it reach Upload() to memory.
s3eFile* pFile = s3eFileOpen("textures/bigTestTexture.png", "rb");
...
s_Texture->Upload();
Anyone know why this is happening? because it shouldn't even be a problem as 360x360 or even 512x512 are small images.
in file app.icf, or something like this(with ext *.icf) place string
[s3e]
MemSize = 1766400
value 1766400 is max memory wich your app use, and it must be greater then i wrote.
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