I'm writing a simple game in XNA and I've 开发者_高级运维faced a problem with delegates. I use them to represent physics in the game, e.g.:
public delegate void PhysicsLaw(World world);
//for gravitation
static public void BallLawForGravity(World world)
{
if (world.ball.position.Y != world.zeroLevel)
//v(t) = v0 + sqrt(c * (h - zeroLevel))
world.ball.speed.Y += (float)Math.Sqrt(0.019 * (world.zeroLevel - world.ball.position.Y));
}
And I want to create multicast delegates for different objects/circumstances consisting from many methods such as BallLawForGravity()
, but I can do it only like this:
processingList = BallLawForBounce;
processingList += BallLawForAirFriction;
...
processingList += BallLawForGravity;
Obviously, it doesn't look good. Is there any standard way to create a multicast delegate from collection of method names?
Use the static method Delegate.Combine Method (Delegate[])
for such tasks.
PhysicsLaw[] delegates = new PhysicsLaw[] {
new PhysicsLaw( PhysicsLaw ),
new PhysicsLaw( BallLawForAirFriction )
};
PhysicsLaw chained = (PhysicsLaw) Delegate.Combine( delegates );
chained(world);
More examples.
Update You can use the creating delegate via Reflection for this but I don't recommend it, because it's very slow technic.
Let's say you've declared
public delegate void foo(int x);
public static void foo1(int x) { }
public static void foo2(int x) { }
public static void foo3(int x) { }
Now you can combine them directly with Delegate.Combine
if you don't mind typing the delegate name twice:
foo multicast = (foo)Delegate.Combine(new foo[] { foo1, foo2, foo3 });
Or you can write a generic function to combine them if you don't mind typing the delegate name once:
public static T Combine<T>(params T[] del) where T : class
{
return (T)(object)Delegate.Combine((Delegate[])(object[])del);
}
foo multicast2 = Combine<foo>(foo1, foo2, foo3);
Or you can write a non-generic function to combine them if you don't want to type the delegate name at all:
public static foo Combine(params foo[] del)
{
return (foo)Delegate.Combine(del);
}
foo multicast3 = Combine(foo1, foo2, foo3);
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