I'm working on a custom arcade launcher in python on Windows. I want to choose system and game, then launch the emulator - and require a certain key combination to kill the emulator. All of my key hooks work when testing with random applications, but when I actually launch the emulators (e.g. Nestopia), my key hooks fail to fire. I am currently using RegisterHotKey, which gets events but not the hotkeys. Anyone have an idea how to install something low enough to actually get the event before Nestopia? Here's my code:
import ctypes
import win32con
from ctypes import wintypes
from ctypes import byref
user32 = ctypes.windll.user32
class SimpleKeyboardHook:
def getNextId(self):
SimpleKeyboardHook._id += 1
return SimpleKeyboardHook._id
# modifiers is a bitmask with win32con.[MOD_SHIFT, MOD_ALT, MOD_CONTROL, MOD_WIN]
def waitFor(self, key, modifiers):
# coerce to 0 if necessary
modifiers = modifiers or 0
id = self.getNextId()
hk = user32.RegisterHotKey(None, id, modifiers, key)
print "register hotkey: ",hk
if not hk:
print "Unable to register hotkey for key ", key
return False
print "registered id", id
try:
msg = wintypes.MSG()
while user32.GetMessageA(byref(msg), None, 0, 0) != 0:
开发者_StackOverflow print "got message",msg.message,"which is not",win32con.WM_HOTKEY
if msg.message == win32con.WM_HOTKEY:
print "got hotkey"
if msg.wParam == id:
print "found proper hotkey"
return True
user32.TranslateMessage(byref(msg))
user32.DispatchMessageA(byref(msg))
finally:
user32.UnregisterHotKey(None, id)
return False
SimpleKeyboardHook._id = 0
You should definitely look at SetWindowsHookEx from user32. These functions allow you to register global keyboard hooks. (Just don't forget to pass them on by calling CallNextHookEx.)
Link: http://msdn.microsoft.com/en-us/library/ms644990(v=vs.85).aspx
I have no idea how to do that from python though, sorry.
Have you tried using pyHook over on SourceForge yet? You can check DaniWeb for example usage.
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