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playing sound with reference of images

开发者 https://www.devze.com 2023-03-12 21:14 出处:网络
As mentioned in the question I have added few images and a sound file to the r开发者_JS百科esource folder. Image navigation is working fine with next and previous button. Now I need to play sound that

As mentioned in the question I have added few images and a sound file to the r开发者_JS百科esource folder. Image navigation is working fine with next and previous button. Now I need to play sound that is associated with image. The working code is presented below. I need to know what I need to do to get the sound playing with the image.

I have added audioToolbox.framework & AVFoundation.framework. I have read about NSSound in the Apple developer site.

#import "next_previousViewController.h"

@implementation next_previousViewController

@synthesize image1, next1, next2;

NSMutableArray *list;
NSMutableArray *sound;

int state1 = 0;



/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/



// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad 
{
    list = [[NSMutableArray alloc] init];
    [list addObject:@"A.png"];
    [list addObject:@"B.png"];
    [list addObject:@"C.png"];
    [list addObject:@"D.png"];

    //[image1 setImage:[UIImage imageNamed:@"A.png"]];

    sound = [[NSMutableArray alloc] init];
    [sound addObject:@"A.mp3"];
    [sound addObject:@"B.mp3"];
    [sound addObject:@"C.mp3"];
    [sound addObject:@"D.mp3"];
    [sound addObject:@"E.mp3"];

    [super viewDidLoad];
}

-(IBAction) doNext
{
    int i, count;
    //state = 1;
    count = [list count];
    for(i = state1; i < count; i++)
    {
        [image1 setImage:[UIImage imageNamed:[list objectAtIndex:state1]]];

        //--------------------For Sound-----------------------------------

        //-----------------------------END--------------------------------


        //exit(0);

        //UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"hello" message:[NSString stringWithFormat: @"%d", state1] delegate:self cancelButtonTitle:@"ok" otherButtonTitles:nil];
        //[alert show];
        state1 = state1 + 1;
        break;

    }
}

-(IBAction) doPrev
{
    int i, count;
    count = [list count];
    for(i = state1; i < count; i++)
    {
        state1 = state1 - 2;
        [image1 setImage:[UIImage imageNamed:[list objectAtIndex:state1]]];
        //UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"hello" message:[NSString stringWithFormat: @"%d", state1] delegate:self cancelButtonTitle:@"ok" otherButtonTitles:nil];
        //[alert show];

        state1 = state1 + 1;
        break;

    }
}


// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}


- (void)didReceiveMemoryWarning {
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];

    // Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}

@end

Sorry for the long question.


Here's a great tutorial on playing sound files:

http://www.71squared.com/2009/05/iphone-game-programming-tutorial-9-sound-manager/

It is well explained, and the code is open source! It is very easy to add to any project as well!

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