Given that g
is a graphics object with primitives such as Line
s and Polygon
s, how do you remove some of them? To add more primitives to an existing graphics object we can use Show
, for instance: Show[g, g2]
where g2
is another graphics object with other primitives. But how do you remove unwanted primitive objects? Take a look at the following
ListPlot3D[{{0, 0, 1}, {1, 0, 0}, {0, 1, 0}, {1, 1, 0}}, Mesh -> {1, 1}]
Now, for the input form:
InputForm[
ListPlot3D[{{0, 0, 1}, {1, 0, 0}, {0, 1, 0}, {1, 1, 0}}, Mesh -> {1, 1}]
]
To create a wire frame from this object all we have to do is remove the polygons. As an extra we can also remove the vertex normals since they don't contribute to the wireframe.
Notice that to make a wireframe we can simply set PlotStyle -> None
as an option in ListPlot3D
. This gets rid of the Polygon
s but doesn't remove the VertexNormals
.
To clarify the question. Given that
g = ListPlot3D[{{0, 0, 1}, {1, 0, 0}, {0, 1, 0}, {1, 1, 0}}, Mesh -> {1, 1}]
How do you remove some of the of the graphics primitives f开发者_JS百科rom g
and how do you remove some of the options, i.e. VertexNormals
? Note: option VertexNormals
is an option of GraphicsComplex
.
If this is not possible then maybe the next question would be, how do you obtain the data used to generate g
to generate a new graphics object with some of the data obtained from g
.
One way is to use transformation rules. Given your
im = ListPlot3D[{{0, 0, 1}, {1, 0, 0}, {0, 1, 0}, {1, 1, 0}}, Mesh -> {1, 1}]
You can do
newim = im /. {_Polygon :> Sequence[], (VertexNormals -> _) :> Sequence[]}
or, more compactly using Alternatives
:
newim = im /. _Polygon | (VertexNormals -> _) :> Sequence[]
You could also use DeleteCases
to get a similar effect:
newim = DeleteCases[im, (_Polygon | (VertexNormals -> _)), Infinity]
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