I want to draw in a panel with this method:
protected override void InitOutput(object output)
{
if (output is Control)
{
Control c = (Control)output;
g.FillRectangle(hb, 7, 10, 30 - 19, 5);
...
}
With a te开发者_如何学Pythonxt I can do this:
protected override void InitOutput(object output)
{
if (output is Control)
{
Control c = (Control)output;
lbl.Name = "lbl";
lbl.Size = new System.Drawing.Size(10, 10);
lbl.TabIndex = 5;
lbl.Text = "test";
panel.Location = new System.Drawing.Point(1, 1);
panel.Name = "panelSys";
panel.Size = new System.Drawing.Size(20, 20);
panel.TabIndex = 5;
panel.Controls.Add(lbl);
c.Controls.Add(panelSys);
}
Hope you can help me thanks
I am not sure why do you need InitOtuput function but if you want to draw from it you could do it like this:
private void InitOutput(object output)
{
if (output is Control)
{
Control c = (Control)output;
c.Paint += new System.Windows.Forms.PaintEventHandler(c_Paint);
// Invalidate needed to rise paint event
c.Invalidate();
}
}
private void c_Paint(object sender, PaintEventArgs e)
{
SolidBrush hb = new SolidBrush(Color.Red);
e.Graphics.FillRectangle(hb, 7, 10, 30 - 19, 5);
e.Graphics.DrawString("test", DefaultFont, hb, new PointF(50, 50));
}
Additionaly you don't need to use label to draw text u can draw it using Graphics.DrawSting
Drawing to controls Should be done by adding a 'Paint' event to the control and then draw inside this event. You will get a 'Graphics' object through the EventArgs. Then you can force a draw of the control using the 'Invalidate' method of the control. Also Windows will call the Paint event on ita own sometimes.
Alternatively you can also create a normale using 'Bitmap.Create'. Draw to that and then assign it to a Picture control.
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