开发者

Should I switch from using boost::shared_ptr to std::shared_ptr?

开发者 https://www.devze.com 2023-03-12 13:55 出处:网络
I would like to enable support for C++0x in GCC with -std=c++0x. I don\'t absolutely necessarily need any of the currently supported C++11 features in GCC 4.5 (and soon 4.6), but I would like to start

I would like to enable support for C++0x in GCC with -std=c++0x. I don't absolutely necessarily need any of the currently supported C++11 features in GCC 4.5 (and soon 4.6), but I would like to start getting used to them. For example, in a few places where I use iterators, an auto type would be useful.

But again, I don't need any of the currently supported features. The goal here is to encourage me to incorporate the features of the new standard into my programming "vocabulary".

From what you know of the C++11 support, is i开发者_JS百科t a good idea to enable it in GCC, and then embrace it by, for example, switching from using boost::shared_ptr to std::shared_ptr exclusively as the two don't mix?

PS: I'm aware of this good question which compares the different flavors of shared_ptr but I'm asking a higher level advice on which to use before the standard is finalized. Another way of putting that is, when a compiler like GCC says it supports an "experimental feature", does that mean I am likely to encounter weird errors during compilation that will be major time sinks and a source of cryptic questions on StackOverflow?

Edit: I decided to switch back from std::shared_ptr because I just don't trust its support in GCC 4.5 as shown by example in this question.


There are a couple of reasons to switch over to std::shared_ptr:

  • You remove a dependency on Boost.
  • Debuggers. Depending on your compiler and debugger, the debugger may be "smart" about std::shared_ptr and show the pointed to object directly, where it wouldn't for say, boost's implementation. At least in Visual Studio, std::shared_ptr looks like a plain pointer in the debugger, while boost::shared_ptr exposes a bunch of boost's innards.
  • Other new features defined in your linked question.
  • You get an implementation which is almost guaranteed to be move-semantics enabled, which might save a few refcount modifications. (Theoretically -- I've not tested this myself) As of 2014-07-22 at least, boost::shared_ptr understands move semantics.
  • std::shared_ptr correctly uses delete [] on array types, while boost::shared_ptr causes undefined behavior in such cases (you must use shared_array or a custom deleter) (Actually I stand corrected. See this -- the specialization for this is for unique_ptr only, not shared_ptr.)

And one major glaring reason not to:

  • You'd be limiting yourself to C++11 compiler and standard library implementations.

Finally, you don't really have to choose. (And if you're targeting a specific compiler series (e.g. MSVC and GCC), you could easily extend this to use std::tr1::shared_ptr when available. Unfortunately there doesn't seem to be a standard way to detect TR1 support)

#if __cplusplus > 199711L
#include <memory>
namespace MyProject
{
    using std::shared_ptr;
}
#else
#include <boost/shared_ptr.hpp>
namespace MyProject
{
    using boost::shared_ptr;
}
#endif


I suppose it depends how much you use boost. I personally only use it very sparingly (in fact the random number library, in a single project). I've recently started using -std=c++0x for my other projects, and I use the new std:: library features like shared_ptr in them. I like my projects to have the minimum of dependencies, so I'd rather be dependent on the compiler's standard library implementation than on boost.

But I don't think there is a one-size-fits-all answer to this question.


You should always use std::shared_ptr wherever possible, if it's available, instead of boost. This is basically because all new interfaces which use shared_ptr will use the Standard shared ptr.


It's probably not a bad idea to start getting into the habit of using std::shared_ptr when allowed by the compiler. Since the interface is the same as boost's shared_ptr you can always switch back if you needed to.


If you are just building on the one platform that is fine (make the switch)
(Note: You do have unit tests to validate backward compatibility don't you?)

If you compile on multiple platforms is where it becomes a little more awkward as you need to validate that the features on g++ 4.5 are available on all the platforms you use (ie building for MAC/Linux the default Mac g++ compiler is still a couple of version's behind the default compilers on Linux).


Another reason to switch over to std::shared_ptr: it supports std::unique_ptr, i.e. has constructor.

boost::shared_ptr doesn't.


Aside from implementation consistency, boost::shared_ptr currently retains at least two niche advantages over std::shared_ptr:

  • The availability of boost::make_shared_noinit. It's particularly useful in conjunction with arrays, avoiding both the cost of zero-initialization and the overhead of separate allocation. (FWIW, it's also a proposed addition to the standard.)
  • Boost.Python makes special use of boost::shared_ptr's support for type-erased custom deleters, but doesn't yet do the same for std::shared_ptr.


I found std::shared_ptr to be faster than boost::shared_ptr. I did a test, you can review the code and see the pie chart results comparing boost, Qt, and std shared pointers.

Should I switch from using boost::shared_ptr to std::shared_ptr?

https://www.osletek.com...

0

精彩评论

暂无评论...
验证码 换一张
取 消