I'm developing a firefox extension, so that i can create canvas elements in the content document (webpage loaded in the browser) from the extension.
My function is below:
function createCanvas(el, e, count)
{
try{
alert("create canvas");
var x = getImgOffset(el).left;
var y = getImgOffset(el).top;
var body = window.content.document.getElementsByTagName('body')[0];
//removeSelection();
var canvas = {};
canvas.node = window.content.document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.setAttribute('id','canvas');
canvas.node.setAttribute('height',el.offsetHeight+'px');
canvas.node.setAttribute('width',el.offsetWidth+'px');
canvas.node.setAttribute('style','left:'+x+';top:'+y+';border: 1px solid grey; position:absolute; z-index:2;');
body.appendChild(canvas.node);
alert("d");
canvas.node.onmouseover = function(event){
var t = (event && event.target) || (event && event.srcElement);
//alert("d : "+t.tagName);
initCanvas(even开发者_StackOverflow中文版t);
}
initCanvas(e);
}catch(er)
{
alert("crt canvas : "+er.name+"\n"+er.message);
}
}
This code is working when I call the function from inside the webpage. But, it is throwing an exception when I tried to call this function createCanvas
from the toolbar.
I'm getting error in the following line:
canvas.node = window.content.document.createElement('canvas');
I've tried the following lines also:
canvas.node = window.content.document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas');
&
canvas.node = window.content.document.createElementNS('http://www.w3.org/1999/xhtml', 'html:canvas');
But still getting the same error:
Error Name: NS_ERROR_NOT_AVAILABLE
Error Message: Component is not available
Please help me in this issue.
Why not just add an html:canvas element in your overlay.xul:
<html:canvas id="my-canvas" style="display: none;" />
and then reference it by id in your javascript:
var canvas = document.getElementById('my-canvas');
I've blogged about how to use canvas elements to let browser extensions take screenshots.
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