开发者

How to simulate a low level keypress on os x?

开发者 https://www.devze.com 2022-12-14 17:25 出处:网络
I am trying to generate keyboard keydown and keyup events programmatically.I am currently using CGPostKeyboardEvent to do this, but I am searching for a way to do this at a lower level.I have looked a

I am trying to generate keyboard keydown and keyup events programmatically. I am currently using CGPostKeyboardEvent to do this, but I am searching for a way to do this at a lower level. I have looked at DDHidLib but could not figure out a way to create a fake event. Can anyone help?

update: Thanks to weichsel's advice I am now creating a key down event with the following:

  CGEventRef e = CGEventCreateKeyboardEvent (NULL, (CGKeyCode)52, true);
  CGEventPost(kCGSessionEventTap, e);
  CFRelease(e);

which I found here.

However, my problem still stands so I will elaborate a bit. The application (3rd party) that I would like to send keypresses to implements DDHidLib's key capturing function:

- (void) ddhidKeyboard: (DDHidKeyboard *) keyboard
             keyDown: (unsigned) usageId;

And this never gets called using the current method. My guess is that the key down simulated with CGEventCreateKeyboardEvent is at too high of a level to be captured by ddhidKeyboard:keyDown. S开发者_如何学运维o what I am trying to do is create the keydown event at a sufficiently low level such that it will be recognized by ddhidKeyboard:keyDown.


What's wrong with Quartz Event Services?
I think you are on the right track, but you should use CGEventCreateKeyboardEvent instead of CGPostKeyboardEvent because the latter is deprecated since Mac OS X 10.6.


Event taps can inject at the HID level if you run as root

http://developer.apple.com/mac/library/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html#//apple_ref/c/tdef/CGEventTapLocation

0

精彩评论

暂无评论...
验证码 换一张
取 消