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How to draw a blurred shape?

开发者 https://www.devze.com 2023-03-11 10:07 出处:网络
How do I draw a blurred shape in Cocoa? Think of a shadow with a blurRadius accompanying a filled path, but without sharp-edged foreground path shape.

How do I draw a blurred shape in Cocoa? Think of a shadow with a blurRadius accompanying a filled path, but without sharp-edged foreground path shape.

What I tried is using a filled path with a shadow, and setting the fill color to transparent (alpha 0.0). But that makes the shadow invisible as well, as it is apparently taking the shadow c开发者_StackOverflow社区asting "object's" alpha into account.


This is actually reasonably tricky. I struggled with this for a while until I came up with this category on NSShadow:

@implementation NSShadow (Extras)

//draw a shadow using a bezier path but do not draw the bezier path
- (void)drawUsingBezierPath:(NSBezierPath*) path alpha:(CGFloat) alpha
{
    [NSGraphicsContext saveGraphicsState];
    //get the bounds of the path
    NSRect bounds = [path bounds];

    //create a rectangle that outsets the size of the path bounds by the blur radius amount
    CGFloat blurRadius = [self shadowBlurRadius];
    NSRect shadowBounds = NSInsetRect(bounds, -blurRadius, -blurRadius);

    //create an image to hold the shadow
    NSImage* shadowImage = [[NSImage alloc] initWithSize:shadowBounds.size];

    //make a copy of the shadow and set its offset so that when the path is drawn, the shadow is drawn in the middle of the image
    NSShadow* aShadow = [self copy];
    [aShadow setShadowOffset:NSMakeSize(0, -NSHeight(shadowBounds))];

    //lock focus on the image
    [shadowImage lockFocus];

    //we want to draw the path directly above the shadow image and offset the shadow so it is drawn in the image rect
    //to do this we must translate the drawing into the correct location
    NSAffineTransform* transform=[NSAffineTransform transform];
    //first get it to the zero point
    [transform translateXBy:-shadowBounds.origin.x yBy:-shadowBounds.origin.y];

    //now translate it by the height of the image so that it draws outside the image bounds
    [transform translateXBy:0.0 yBy:NSHeight(shadowBounds)];
    NSBezierPath* translatedPath = [transform transformBezierPath:path];

    //apply the shadow
    [aShadow set];

    //fill the path with an arbitrary black color
    [[NSColor blackColor] set];
    [translatedPath fill];
    [aShadow release];
    [shadowImage unlockFocus];

    //draw the image at the correct location relative to the original path
    NSPoint imageOrigin = bounds.origin;
    imageOrigin.x = (imageOrigin.x - blurRadius) + [self shadowOffset].width;
    imageOrigin.y = (imageOrigin.y - blurRadius) - [self shadowOffset].height;

    [shadowImage drawAtPoint:imageOrigin fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:alpha];
    [shadowImage release];
    [NSGraphicsContext restoreGraphicsState];
}

@end


I found one implementation which does exactly what I meant online. Written by Sean Patrick O'Brien. It is a category on NSBezierPath, like so:

@interface NSBezierPath (MCAdditions)

- (void)drawBlurWithColor:(NSColor *)color radius:(CGFloat)radius;

@end

@implementation NSBezierPath (MCAdditions)

- (void)drawBlurWithColor:(NSColor *)color radius:(CGFloat)radius
{
    NSRect bounds = NSInsetRect(self.bounds, -radius, -radius);
    NSShadow *shadow = [[NSShadow alloc] init];
    shadow.shadowOffset = NSMakeSize(0, bounds.size.height);
    shadow.shadowBlurRadius = radius;
    shadow.shadowColor = color;
    NSBezierPath *path = [self copy];
    NSAffineTransform *transform = [NSAffineTransform transform];
    if ([[NSGraphicsContext currentContext] isFlipped])
        [transform translateXBy:0 yBy:bounds.size.height];
    else
        [transform translateXBy:0 yBy:-bounds.size.height];
    [path transformUsingAffineTransform:transform];

    [NSGraphicsContext saveGraphicsState];

    [shadow set];
    [[NSColor blackColor] set];
    NSRectClip(bounds);
    [path fill];

    [NSGraphicsContext restoreGraphicsState];

    [path release];
    [shadow release];
}

@end

This code is downloadable from this blog post. I didn't find it separately as code anywhere online.

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