I don't know how to put an image into an AlertDialog.
I have this code, but i think this is not possible.
AlertDialog.Builder alert = new Al开发者_Go百科ertDialog.Builder(MessageDemo.this);
ImageView imageView = (ImageView) findViewById(R.id.imageView1);
imageView.setImageResource(R.drawable.cw);
alert.setView(imageView);
alert.setNeutralButton("Here!", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dlg, int sumthin) {
}
});
alert.show();
Create one sample.xml
and add ImageView
in that XML.
sample.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:id="@+id/dialog_imageview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_launcher" />
</LinearLayout>
Java Code :
AlertDialog.Builder alertadd = new AlertDialog.Builder(MessageDemo.this);
LayoutInflater factory = LayoutInflater.from(MessageDemo.this);
final View view = factory.inflate(R.layout.sample, null);
alertadd.setView(view);
alertadd.setNeutralButton("Here!", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dlg, int sumthin) {
}
});
alertadd.show();
You could do it in the following way. This will show an alertDialog with a message (if you don't need the message, just remove that line) and the image (and an OK button):
ImageView image = new ImageView(this);
image.setImageResource(R.drawable.YOUR_IMAGE_ID);
AlertDialog.Builder builder =
new AlertDialog.Builder(this).
setMessage("Message above the image").
setPositiveButton("OK", new OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
}).
setView(image);
builder.create().show();
There is an another option you can put an image in AlertDialog without creating an xml file.
AlertDialog.Builder builder=new AlertDialog.Builder(DialogActivity.this);
builder.setCancelable(true);
builder.setIcon(R.drawable.your image name);
builder.setTitle("Incoming Call");
builder.setInverseBackgroundForced(true);
builder.setPositiveButton("Accept",new DialogInterface.OnClickListener(){
@Override
public void onClick(DialogInterface dialog, int which){
dialog.dismiss();
}
});
builder.setNegativeButton("Reject",new DialogInterface.OnClickListener(){
@Override
public void onClick(DialogInterface dialog, int which){
dialog.dismiss();
}
});
AlertDialog alert=builder.create();
alert.show();
For images I just do this:
public void onClick (View view) {
new AlertDialog.Builder(this).setView(R.layout.your_layout).show();
}
In addition to the other answers, i want to add the point that you should not be obliged to use AlertDialog. For example, in my case i want to show only imageView in a dialog and AlertDialog didn't worked for this case. The below solution worked for me :
LayoutInflater factory = LayoutInflater.from(context);
final View view = factory.inflate(R.layout.myphoto_layout, null);
Dialog dialog = new Dialog(context);
dialog.setContentView(view);
dialog.show();
myphoto_layout.xml :
<?xml version="1.0" encoding="utf-8"?>
<ImageView
android:id="@+id/iv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/someImage" />
If you want to add image to your layout dynamically, you can use the below code :
ImageView iv = view.findViewById(R.id.iv); // id of your imageView element
iv.setImageBitmap(itmap);
Try this method:
private void dialog() {
AlertDialog.Builder alert = new AlertDialog.Builder(MainMenuActivity.this);
LayoutInflater inflater = this.getLayoutInflater();
View team = inflater.inflate(R.layout.image_layout, null);
alert.setView(team);
alert.show();
}
In addition, implement a layout named image_layout
and put the desired UI elements into it.
In kotlin, just drag and drop a png file into "res" folder. In my case "res/drawable". Then, use this code:
binding.myButton.setOnClickListener {
val image = ImageView(requireContext())
var myDialog: AlertDialog.Builder? = null
image.setImageResource(R.drawable.my_png_file)
myDialog = AlertDialog.Builder(
requireContext(),
R.style.AppCompatAlertDialogStyle
)
myDialog?.setTitle(getString(R.string.dialogTitle))
myDialog?.setMessage(getString(R.string.dialogMessage))
myDialog?.setPositiveButton(getString(R.string.closeDialog)) { dialog, _ ->
dialog.dismiss()
}
myDialog?.setView(image)
myDialog?.show()
}
The png file should already contain margins, so that the image doesn't stretch to the edges of the dialog. I used photoshop to shrink the image and create the margins (margins are represented in red below):
Result (notice the left and right margins)
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