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WIN CE 5.0 ActiveSync Connect/Disconnect?

开发者 https://www.devze.com 2023-03-10 09:30 出处:网络
I\'m having to back port some software from Windows Mobile 6.5 to Windows CE 5.0, the software currently detects when the unit is in the base unit (ActiveSync running).

I'm having to back port some software from Windows Mobile 6.5 to Windows CE 5.0, the software currently detects when the unit is in the base unit (ActiveSync running).

I need to know when ActiveSync is running on the unit so that I can prepare the unit to send and receive files.

I've found an article on using PINVOKE methods such as CeRunAppAtEvent but I am clueless on how that would work.

    bool terminateDeviceEventThreads = false;
    IntPtr handleActiveSyncEndEvent;

    while (!terminateDeviceEventThreads)
        {
        handleActiveSyncEndEvent = NativeMethods.CreateEvent (IntPtr.Zero,
                  开发者_C百科                          true, false, "EventActiveSync");
        if (IntPtr.Zero != handleActiveSyncEndEvent)
            {
            if (NativeMethods.CeRunAppAtEvent ("\\\\.\\Notifications\\NamedEvents\\EventActiveSync",
                         (int) NOTIFICATION_EVENT.NOTIFICATION_EVENT_RS232_DETECTED))
                {
                NativeMethods.WaitForSingleObject (handleActiveSyncEndEvent, 0);

                //

                NativeMethods.ResetEvent (handleActiveSyncEndEvent);
                if (!NativeMethods.CeRunAppAtEvent ("\\\\.\\Notifications\\NamedEvents\\EventActiveSync",
                                 (int) NOTIFICATION_EVENT.NOTIFICATION_EVENT_NONE))
                    {
                    break;
                    }
                handleActiveSyncEndEvent = IntPtr.Zero;
                }
            }
        }


The code you have here is waiting on the system notification NOTIFICATION_EVENT_RS232_DETECTED. By using CeRunAppAtEvent (a bit of a misnomer, as it's not going to run an app but instead set an event) they've registered a named system event with the name "EventActiveSync" to be set when the notification occurs.

In essence, when the device is docked, the named system event will get set.

Your code has got some of the wait code in there, but not fully - it's calls WaitForSingleObject, but never looks at the result and then unhooks the event. I'd think it would look more like this

event EventHandler OnConnect = delegate{};

void ListenerThreadProc()
{
    var eventName = "OnConnect";

    // create an event to wait on
    IntPtr @event = NativeMethods.CreateEvent (IntPtr.Zero, true, false, eventName);

    // register for the notification
    NativeMethods.CeRunAppAtEvent (
           string.Format("\\\\.\\Notifications\\NamedEvents\\{0}", eventName),
           (int) NOTIFICATION_EVENT.NOTIFICATION_EVENT_RS232_DETECTED);

    while(!m_shutdown)
    {
        // wait for the event to be set
        // use a 1s timeout so we don't prevent thread shutdown
        if(NativeMethods.WaitForSingleObject(@event, 1000) == 0)
        {
            // raise an event
            OnConnect(this, EventArgs.Empty);
        }
    }

    // unregister the notification
    NativeMethods.CeRunAppAtEvent (
           string.Format("\\\\.\\Notifications\\NamedEvents\\{0}", eventName),
           (int) NOTIFICATION_EVENT.NOTIFICATION_EVENT_NONE);

    // clean up the event handle
    NativeMethods.CloseHandle(@event);
}

Your app would create a thread that uses this proc at startup and wire up an event handler for the OnConnect event.

FWIW, the SDF has this already done, so it would be something like this in your code:

DeviceManagement.SerialDeviceDetected += DeviceConnected;
...
void DeviceConnected()
{
    // handle connection
}


Here's an ActiveSync document on MSDN. A little old but should still be relevant. Also take a look at this

As for the CeRunAppAtEvent you need to create a wrapper to the Native method as below

[DllImport("coredll.dll", EntryPoint="CeRunAppAtEvent", SetLastError=true)]  
private static extern bool CeRunAppAtEvent(string pwszAppName, int lWhichEvent);

You can find PInvode resources here and on MSDN

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