This is part of the code (header and the main part):
#include <iostream>
#include <sstream>
#include <string>
#include <gl\GL.h>
#include <gl\GLU.h>
#include <glut.h>
#include <RassHost.h>
#include <api\iomap.h>
#include <api\iotrans.h>
#include <api\cgeometry.h>
#include <vector>
using namespace std;
int main()
{
cout << "Enter IP: " << endl;
开发者_如何学运维 getline(cin, server_ip);
enum(KEY_L = 'A', KEY_R = 'D', KEY_RUN = 'WW', KEY_JUMP='SPACE');
typedef OBJECT_3D_SYS_TYPES_NUM OBJECT3D_RCN_TYPE;
OBJECT3D_RCN_TYPE _psyObjects[][] = getPsyhicsPartObjects();
vector<OBJECT3D_RCN_TYPE> _objects;
//I would like to load _psyObjects[][] into vector<OBJECT3D_RCN_TYPE> _objects;
Server::StartGame(Server::getIP(), 8888, "-r run", false);
system("pause");
return 0;
}
Is it possible to copy _psyObjects
values into vector<OBJECT3D_RCN_TYPE>
?
I want to control the multidimensional array with vector api, if it is possible.
Thanks!
You'll need to create a vector of vectors:
vector< vector<OBJECT3D_RCN_TYPE> > _objects;
Then just fill it like a normal vector.
I'd post more code, but you need to know the dimensions of the array, and I can't see those from the code.
You could also use a Boost::multi_array
. It's api is like std::vector
's, but possibly similar enough to meet your needs.
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