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Java: Large collection and concurrent threads

开发者 https://www.devze.com 2022-12-14 13:34 出处:网络
I amfacing this issue: I have lots of threads (1024) who access one large collection - Vector. Question:

I am facing this issue: I have lots of threads (1024) who access one large collection - Vector. Question: is it possible to do something about it which would allow me to do concurrent actions 开发者_JAVA百科on it without having to synchronize everything (since that takes time)? What I mean, is something like Mysql database works, you don't have to worry about synchronizing and thread-safe issues. Is there some collection alike that in Java? Thanks


Vector is a very old Java class - predates the Collections API. It synchronizes on every operation, so you're not going to have any luck trying to speed it up. You should consider reworking your code to use something like ConcurrentHashMap or a LinkedBlockingQueue, which are highly optimized for concurrent access.

Failing that, you mention that you'd like performance and access semantics similar to a database - why not use a dedicated database or a message queue? They are likely to implement it better than you ever will, and it's less code for you to write!

[edit] Given your comment:

all what thread does is adding elements to vector 
(only if num of elements in vector = 0) & 
removing elements from vector. (if vector size > 0)

it sounds very much like you should be using something much more like a queue than a list! A bounded queue with size 1 will give you these semantics - although I'd question why you can't add elements if there is already something there. When you've got thousands of threads this seems like a very inefficient design.


Well first off, this design doesn't sound right. It sounds like you need to think about using a proper database rather than an simple data structure, even if this means just using something like an in-memory instance of HypersonicDB.

However, if you insist on doing things this way, then the java.util.concurrent package has a number of highly concurrent, non-locking data structures. One of them might suit your purpose (e.g. ConcurrentHashMap, if you can use a Map rather than a List)


Looks like you are implementing the producer consumer pattern, you should google "producer consumer java" or have a look at the BlockingQueue interface


I agree with skaffman about looking at java.util.concurrent.

ConcurrentHashMap is very scalable. However, the size() call on it returns only an approximation. So e.g. your app will occasionally be adding elements to it even if !(num of elements in vector = 0).

If you want to strictly enforce the condition you gave, there is no other way than to synchronize.

Instead of having tons of context switches, I guess you could let your users thread post a callable on a queue and have only one thread dealing with the mutation. This will eliminate the need for synchronization on the collection. The user threads can wait on Future.get().

Just an idea.


If you do not want to change your data structure and have only infrequent writes, you might also use one or many ReentrantReadWriteLock to synchronize access. Then many threads can read at the same time, but when a thread wants to write all reads are blocked until the write is done.

But you should check whether the used data structure is appropriate for the task, or whether another of the many java.util or java.util.concurrent classes is more appropriate. java.util.Vector is synchronized, by the way.

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