I wrote an app which has 2 screens. The first screen is triggered by the main class. The second screen is opened by clicking a button in the first screen.
public class MyApp extends UiApplication{
public static void main(String[] args){
MyApp theApp = new MyApp();
theApp.enterEventDispatcher();
}
public MyApp(){
// Push a screen onto the UI stack for rendering.
pushScreen(new MyScreen());
}
}
public class MyScreen extends MainScreen implements FieldChangeListener
{
BasicEditField mEdit = null;
ButtonField mButton = null;
public MyScreen()
{
super();
mEdit = new BasicEditField("input: ", "some text");
add(mEdit);
mButton = new ButtonField("Go second screen");
mButton.setChangeListener(this);
add(mButton);
}
public void fieldChanged(Field field, int context)
{
if(mButton == field)
{
MyScreen2 scr = new MyScreen2();
scr.setTextValue(mEdit.getText());
UiApplication.getUiApplication().pushScreen(scr);
UiApplication.getUiApplication().popScreen(this);
}
}
}
public final class MyScreen2 extends MainScreen
{
String mTextValue = null;
LabelField mLabel = null;
public void setTextValue(String textValue)
{
mTextValue = textValue;
mLabel.setText(mTextValue);
}
public MyScreen2()
{
super();
mLabel = new LabelField();
add(mLabel);
}
}
It works on the 9700 simulator, but doesn't work on the smartphone. I wonder what is wrong? I wonder if the smartphone blocks loading app from my computer?
I tried signing .cod but nothing cha开发者_高级运维nges.
Any idea?
you need signing key to run your application on real device ... It cost near about 20 dollars
go here you can find all the details from here
I think it might help you cheers
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