I have created a path and circle and displayed both of them on screen as follows:
public void onDraw(Canvas canvas){
Path sPath = new Path();
sPath.moveTo(100, 100);
sPath.lineTo(300, 100);
sPath.lineTo(300, 300);
sPath.lineTo(100,300);
sPath.lineTo(100,100);
sPath.close();
Paint ballPaint = new Paint();
ballPaint.setColor(Color.GREEN);
Paint pathPaint = new Paint();
pathPaint.setColor(Color.BLUE);
canvas.drawP开发者_开发技巧ath(sPath, ballPaint);
canvas.drawCircle(100,100,20,pathPaint);
}
i would like to have the circle move along the path, how can i do this?
Here are the animators I use:
Purpose: Move View "view" along Path "path"
v21+:
ValueAnimator pathAnimator = ObjectAnimator.ofFloat(view, "x", "y", path)
v11+:
ValueAnimator pathAnimator = ValueAnimator.ofFloat(0.0f, 1.0f);
pathAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
float[] point = new float[2];
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float val = animation.getAnimatedFraction();
PathMeasure pathMeasure = new PathMeasure(path, true);
pathMeasure.getPosTan(pathMeasure.getLength() * val, point, null);
view.setX(point[0]);
view.setY(point[1]);
}
});
Yes, it's possible to move image along path. I will provide simple solution to show the principle. The following code will animate the circle along the path.
int iCurStep = 0;// current animation step
@Override
protected void onDraw(Canvas canvas) {
PathMeasure pm = new PathMeasure(sPath, false);
float fSegmentLen = pm.getLength() / 20;//we'll get 20 points from path to animate the circle
float afP[] = {0f, 0f};
if (iCurStep <= 20) {
pm.getPosTan(fSegmentLen * iCurStep, afP, null);
canvas.drawCircle(afP[0],afP[1],20,pathPaint);
iCurStep++;
invalidate();
} else {
iCurStep = 0;
};
};
v21+: this creates a quadratic bezier curve on a path and animates myView along it.
final Path path = new Path();
path.quadTo(controlX, controlY, finalX, finalY);
ObjectAnimator.ofFloat(myView, View.X, View.Y, path).start();
You would need to move your circle a little bit each frame towards the next waypoint and detect once it gets there, then start moving toward the next. There is no built in system that I know of.
The right way to do this is with ContraintLayout
and then add a keyframe between the points on the path you want to animate, as described here: https://medium.com/google-developers/defining-motion-paths-in-motionlayout-6095b874d37.
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