How to make the previous "label box" disappear and be released? I release the object but it still just creates new "label boxes" on top of "label boxes" when I tap and move.
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super开发者_如何学编程 touchesMoved:touches withEvent:event];
CGPoint nowPoint = [[touches anyObject] locationInView:self.view];
CGPoint prevPoint = [[touches anyObject] previousLocationInView:self.view];
CGRect RectFrame1;
RectFrame1 = CGRectMake(nowPoint.x, nowPoint.y, 280, 30);
UILabel *label = [[UILabel alloc] initWithFrame:RectFrame1];
label.text = [NSString stringWithFormat:@"x %f y %f", nowPoint.x, nowPoint.y];
label.backgroundColor = [UIColor blackColor];
label.textColor = [UIColor whiteColor];
[self.view addSubview:label];
[label release];
//[self release];
//[&RectFrame1 release];
}
If you want to remove it from the view use removeFromSuperview
[urlabel removeFromSuperview];
What you exactly mean to do. Do you want to remove the label.
[label release]
will release the instance from memory not from the view.
[label removeFromSuperview]
will remove from view. But adding it to superview and then removing it immediately seems odd.
[self removeChild:label cleanup:YES];
I think you are displaying each touched point on a label. You can solve the issue by modifying your code...
CGRect RectFrame1;
UILabel * label = (UILabel *)[self.view viewWithTag:111];
//Here 111 is used you can use your own tags
if(label==nil){
RectFrame1 = CGRectMake(nowPoint.x, nowPoint.y, 280, 30);
label = [[UILabel alloc] initWithFrame:RectFrame1];
label.backgroundColor = [UIColor blackColor];
label.textColor = [UIColor whiteColor];
label.tag = 111;//Adding tag to our label so that we can call it later.
label.text = [NSString stringWithFormat:@"x %f y %f", nowPoint.x, nowPoint.y];
[self.view addSubview:label];
[label release];
} else {
RectFrame1 = label.frame;
RectFrame1.origin = CGPointMake(nowPoint.x, nowPoint.y);
label.frame = RectFrame1;
label.text = [NSString stringWithFormat:@"x %f y %f", nowPoint.x, nowPoint.y];
}
Hope this helps you .... :)
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