I have the next code:
$(document).ready(function () {
$('#imgone').hide().delay(500).fadeIn(1000).delay(4500).fadeOut(500);
$('#imgtwo').hide().delay(1500).fadeIn(1000).delay(3500).fadeOut(500);
$('#imgthree').hide().delay(2500).fadeIn(1000).delay(2500).fadeOut(500);
});
开发者_如何学运维
It's more a playground with jQuery. Well, first I wanted the first image to fade in, then the second one and then the final one. After this I wanted all the images to fade out after they have been loaded.
But I am thinking about two new issues:
create an infinite loop
use more than 3 images, but at once show only 3 (I realise this could affect the id's to be changed into something else)
Any ideas?
I will not post here how I tried to realise the loop, only one funny method:
$(document).ready(function () {
function runPics() {
$('#imgone').hide().delay(500).fadeIn(1000).delay(4500).fadeOut(500);
$('#imgtwo').hide().delay(1500).fadeIn(1000).delay(3500).fadeOut(500);
$('#imgthree').hide().delay(2500).fadeIn(1000).delay(2500).fadeOut(500);
} interval = setInterval(runPics, 3500);
});
This code sucks, right? :P
I would do something like this:
$('document').ready(function() {
var $imgs = $('#slideshow > img'), current = 0;
var nextImage = function() {
if (current >= $imgs.length) current = 0;
$imgs.eq(current++).fadeIn(function() {
$(this).delay(3000).fadeOut(nextImage);
})
};
nextImage();
});
Fiddle: http://jsfiddle.net/JbrXd/4/
try:
$(function(){
var images = ['#imgone', '#imgtwo', '#imgthree'],
imgIx = 0;
(function nextImage(){
$(images[imgIx++] || images[imgIx = 0, imgIx++]).hide().delay(500).fadeIn(1000).delay(1000).fadeOut(500, nextImage);
})();
});
jsfiddle
or to show random images, 3 at a time:
<div id="parent">
<div id="imgone" style="display:none;">one</div>
<div id="imgtwo" style="display:none;">two</div>
<div id="imgthree" style="display:none;">three</div>
<div id="imgfour" style="display:none;">four</div>
<div id="imgfive" style="display:none;">five</div>
<div id="imgsix" style="display:none;">six</div>
</div>
<script>
$(function(){
var images = ['#imgone', '#imgtwo', '#imgthree', '#imgfour', '#imgfive', '#imgsix'],
parent = $('#parent');
(function nextImage(){
var imgs = images.slice();
for(var i=0; i<3; i++){
parent.append(
$(imgs.splice(0|Math.random() * imgs.length, 1)[0]).hide().delay(1000*i+500).fadeIn(1000).delay(4500-(1000*i)).fadeOut(500, i ? $.noop : nextImage)
);
}
})();
});
</script>
jsfiddle
$(document).ready(function () {
function runPics(){
$('#imgone').delay(500).fadeIn(1000,function(){
$('#imgtwo').fadeIn(1000,function(){
$('#imgthree').fadeIn(1000,function(){
$('#imgone').fadeOut(500,function(){
$('#imgtwo').fadeOut(500,function(){
$('#imgthree').fadeOut(500,function(){
runPics();
})
})
})
})
})
})
};
runPics();
});
I would do it like this. I think it makes more logical sense to complete each part, then after it is done move onto the next bit rather than setting a load of timers from the beginning.
The loop just runs the function from within itself after all the other things have finished.
This code is untested.
Edit: In response to comment, I updated the code...
$(document).ready(function () {
function runPics(){
$('#imgone').delay(500).fadeIn(1000,function(){
$('#imgtwo').fadeIn(1000,function(){
$('#imgthree').fadeIn(1000,function(){
$('#imgone').fadeOut(500)
$('#imgtwo').fadeOut(500)
$('#imgthree').fadeOut(500,function(){
$('#imgone').attr({src:'alreadyCachedImage.jpg'})
runPics();
})
})
})
})
};
runPics();
});
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