Here is the code
function Person(name, age, weight) {
this._name = name;
this._weight = weight;
this._age = age;
}
Person.prototype = {
Anatomy: {
Weight: this._weight,
Height: (function () {
//calculate height from age and weight
})
}
}
i expected Anatomy.weight
to be 60 when i ran this code:
var x = new Person('jack',24,60);
console.dir(x.Anatomy);
开发者_开发知识库To my surprise it was undefined. On inspection it seemed that this
was referring to global object window. Now what has happened here :(
I expected this._weight
to refer Person objects weight, otherwise from rough calculation, this should have at the least referred to Anatomy since it is a object. Could someone clarify the doubt
You can't to that. this
is only available in functions. Where you used it, it refers to the global object. A possible solution would be this:
function Anatomy(weight) {
this.Weight = weight;
this.Height = [...];
}
function Person(name, age, weight) {
this._name = name;
this._weight = weight;
this._age = age;
this.Anatomy = new Anatomy(this._weight);
}
I don't know if this is the best solution, but it's the best that I can think of right now.
this
changes based on scope, and scope is only effected by functions. Thus, since Person.prototype is just an object that is not in a function, this
refers to the global object, which in browsers tends to be window
.
Edit: example fix
function Person(name, age, weight) {
this._name = name;
this._weight = weight;
this._age = age;
this.Anatomy: {
Weight: this._weight,
Height: (function () {
//calculate height from age and weight
})
}
}
This has nothing to do with prototypes.
When you work in browser, your context (this
) is set to window
object. This allows you to call setTimeout
and alert
et al. as if they were global functions. I.e. any your script is a method of global window
object.
This is not true in other Javascript hosts, e.g. in node.js.
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