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Can two iPhone apps built from the same code use different iTunesArtwork (full version & lite/free version)?

开发者 https://www.devze.com 2023-03-08 07:19 出处:网络
I am currently building a full and a lite/free version of an iPhone app from the same source (along the lines of Creating Lite Versions of iPhone Games / Apps). This works great.

I am currently building a full and a lite/free version of an iPhone app from the same source (along the lines of Creating Lite Versions of iPhone Games / Apps). This works great.

The only thing I cannot figure out is how to have two different iTunesArtwork files included in the开发者_StackOverflow respective build (e.g. one with a "lite" stamp on it, one without).

I read App Icons on iPad and iPhone on Apple's page but they don't say what to do with iTunesArtwork. I did include different "Icon.png" etc. files in the two different *.plists I have and this works as expected. But what about iTunesArtwork?

Am I missing something?


It is not required to embed the 512x512 artwork into your bundle. In iTunes Connect you will be able to upload the 512x512 file and you will be able to upload screen captures for the two different apps.


In XCode 4 you can create a group where you put your target specific files and assign them the correct target membership in the identity inspector. Thus you have always the correct iTunesArtwork in your .ipa file.

This worked for me like a charm.

Hope it helps.

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