I've noticed that 3D engines tend to have more difficulty rendering curved lines (as in, it takes longer). Why does it use straight lines?
My Idea:
Have the engine use all curved lines, a curved line can be a straight line (i.e. a curved line with no curve) but a straight line can't be a curved line. Wouldn't this allow the engine to perform faster?
Correct me if I am wrong, but, what I'm saying is: Would it be better if the engine us开发者_如何学Ced curves instead of straight lines?
精彩评论