I can connect and get images from my device with twaindotnet. But I want to handle the images as Image
class. When I try something like this:
...
ArrayList pics = tw.TransferPictures();
EndingScan();
tw.CloseSrc();
if(pics.Count > 0) 开发者_运维百科 {
IntPtr img = (IntPtr) pics[ 0 ];
PicForm newpic = new PicForm( img );
Image r = Image.FromHbitmap(img, this.Handle);
picturebox.Image = r;
}
...
I'm getting an error as "Error:Generic Error Occured in GDI+" on the line ,
Image r = Image.FromHbitmap(img, this.Handle);
So where am I wrong? How can I get as an Image the image?
I too found out that calling Image.FromHbitmap
is not enough.
I had a look in the TwainDotNet library you mentioned and there I found the BitmapRenderer class.
Pulling out just the relevant bit it is easy enough to use that to create a simple static method that you can pass in the IntPtr
you get from TWAIN (in your case your img variable) and convert it to a Bitmap. You, therefore, call it like so:
Image r = TwainBitmapConvertor.ToBitmap(img);
and here is the code (it only works on x86 and needs tidying but it does the job):
public static class TwainBitmapConvertor
{
[StructLayout(LayoutKind.Sequential, Pack = 2)]
private class BitmapInfoHeader
{
public int Size;
public int Width;
public int Height;
public short Planes;
public short BitCount;
public int Compression;
public int SizeImage;
public int XPelsPerMeter;
public int YPelsPerMeter;
public int ClrUsed;
public int ClrImportant;
}
[DllImport("gdi32.dll", ExactSpelling = true)]
private static extern int SetDIBitsToDevice(IntPtr hdc,
int xdst, int ydst, int width, int height, int xsrc,
int ysrc, int start, int lines, IntPtr bitsptr,
IntPtr bmiptr, int color);
[DllImport("kernel32.dll", ExactSpelling = true)]
private static extern IntPtr GlobalLock(IntPtr handle);
[DllImport("kernel32.dll", ExactSpelling = true)]
private static extern bool GlobalUnlock(IntPtr handle);
[DllImport("kernel32.dll", ExactSpelling = true)]
private static extern IntPtr GlobalFree(IntPtr handle);
public static Bitmap ToBitmap(IntPtr dibHandle)
{
var bitmapPointer = GlobalLock(dibHandle);
var bitmapInfo = new BitmapInfoHeader();
Marshal.PtrToStructure(bitmapPointer, bitmapInfo);
var rectangle = new Rectangle();
rectangle.X = rectangle.Y = 0;
rectangle.Width = bitmapInfo.Width;
rectangle.Height = bitmapInfo.Height;
if (bitmapInfo.SizeImage == 0)
{
bitmapInfo.SizeImage =
((((bitmapInfo.Width * bitmapInfo.BitCount) + 31) & ~31) >> 3)
* bitmapInfo.Height;
}
// The following code only works on x86
Debug.Assert(Marshal.SizeOf(typeof(IntPtr)) == 4);
int pixelInfoPointer = bitmapInfo.ClrUsed;
if ((pixelInfoPointer == 0) && (bitmapInfo.BitCount <= 8))
{
pixelInfoPointer = 1 << bitmapInfo.BitCount;
}
pixelInfoPointer = (pixelInfoPointer * 4) + bitmapInfo.Size
+ bitmapPointer.ToInt32();
IntPtr pixelInfoIntPointer = new IntPtr(pixelInfoPointer);
Bitmap bitmap = new Bitmap(rectangle.Width, rectangle.Height);
using (Graphics graphics = Graphics.FromImage(bitmap))
{
IntPtr hdc = graphics.GetHdc();
try
{
SetDIBitsToDevice(hdc,
0, 0, rectangle.Width, rectangle.Height, 0, 0, 0,
rectangle.Height, pixelInfoIntPointer, bitmapPointer, 0);
}
finally
{
graphics.ReleaseHdc(hdc);
}
}
bitmap.SetResolution(PpmToDpi(bitmapInfo.XPelsPerMeter),
PpmToDpi(bitmapInfo.YPelsPerMeter));
GlobalUnlock(dibHandle);
GlobalFree(dibHandle);
return bitmap;
}
private static float PpmToDpi(double pixelsPerMeter)
{
double pixelsPerMillimeter = (double)pixelsPerMeter / 1000.0;
double dotsPerInch = pixelsPerMillimeter * 25.4;
return (float)Math.Round(dotsPerInch, 2);
}
}
Assuming that tw.TransferPictures()
returns an array of bitmap handles, then change Image r = ...
to:
Image r = Image.FromHbitmap(img);
The second argument to FromHbitmap is a handle to a GDI palette, which I doubt you have.
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