So I have a TreeView in a C# windows form app. What I need is for some nodes to be "locked" so that they cannot be checked (or unchecked), based on a parameter.
What I am doing now is this:
private void tv_local_BeforeCheck(object sender, TreeViewCancelEventArgs e) {
TNode node = (TNode)开发者_运维知识库e.Node;
//if a part node, cancel the action.
if (node.Type == "Part") {
e.Cancel = true;
}
//if a locked node, cancel the action
if (node.Locked == true) {
e.Cancel = true;
}
}
This code works great on a single click of the checkbox, but if the user double clicks on a checkbox, it still checks/unchecks.
I have tried playing with the nodeMouseDoubleClick event, but that doesnt really help, since I cannot cancel the event...
Is there any ideas out there how to cancel a double click event on a node?... or anything else? Thanks
This is a bug in the TreeView I think (http://social.msdn.microsoft.com/Forums/en-US/winforms/thread/9d717ce0-ec6b-4758-a357-6bb55591f956/). You need to subclass the tree view and disable the double-click message in order to fix it. Like this:
public class NoClickTree : TreeView
{
protected override void WndProc(ref Message m)
{
// Suppress WM_LBUTTONDBLCLK
if (m.Msg == 0x203) { m.Result = IntPtr.Zero; }
else base.WndProc(ref m);
}
};
Of course if you do this you'll no longer be able to use the double-click metaphor in the tree-view for other things (such as double click a node to launch a property page, or something).
If you want your double click to actually toggle the check box then try:
protected override void WndProc(ref Message m)
{
// Filter WM_LBUTTONDBLCLK when we're showing check boxes
if (m.Msg == 0x203 && CheckBoxes)
{
// See if we're over the checkbox. If so then we'll handle the toggling of it ourselves.
int x = m.LParam.ToInt32() & 0xffff;
int y = (m.LParam.ToInt32() >> 16) & 0xffff;
TreeViewHitTestInfo hitTestInfo = HitTest(x, y);
if (hitTestInfo.Node != null && hitTestInfo.Location == TreeViewHitTestLocations.StateImage)
{
OnBeforeCheck(new TreeViewCancelEventArgs(hitTestInfo.Node, false, TreeViewAction.ByMouse));
hitTestInfo.Node.Checked = !hitTestInfo.Node.Checked;
OnAfterCheck(new TreeViewEventArgs(hitTestInfo.Node, TreeViewAction.ByMouse));
m.Result = IntPtr.Zero;
return;
}
}
base.WndProc(ref m);
}
I managed it with the following code, which prevents checking root nodes:
private void MyTreeView_MouseUp(object sender, MouseEventArgs e)
{
// HACK: avoid to check root nodes (mr)
var node = ((TreeView)sender).GetNodeAt(new Point(e.X, e.Y));
if (node != null && node.Parent == null)
BeginInvoke(new MouseEventHandler(TreeView_MouseUpAsync), sender, e);
}
private void TreeView_MouseUpAsync(object sender, MouseEventArgs e)
{
if (IsDisposed)
return;
var node = ((TreeView)sender).GetNodeAt(new Point(e.X, e.Y));
node.Checked = false;
}
Try extending the TreeNode class and add a boolean property that maintains the proper checkedState. That way, when someone double-clicks a node, you can reset the node's checked state back to the value stored in the property. There might be a more elegant solution, but this is the best I can think of.
精彩评论