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What does "& 0xff" do?

开发者 https://www.devze.com 2023-03-08 03:16 出处:网络
I am trying to understand the code below where b is a given integer and image开发者_JS百科 is an image.

I am trying to understand the code below where b is a given integer and image开发者_JS百科 is an image.

I understand that if the RGB value at given point i,j is greater than b then set that pixel to white else set to black. so would convert the image into black and white.

However I am lost to what (& 0xff) actually does, I am guessing its a kind of binary shift?

if ((image.getRGB(i, j) & 0xff) > b) {
    image.setRGB(i, j, 0xffffff) ;
} else {
    image.setRGB(i, j, 0x000000);
}


It's a so-called mask. The thing is, you get the RGB value all in one integer, with one byte for each component. Something like 0xAARRGGBB (alpha, red, green, blue). By performing a bitwise-and with 0xFF, you keep just the last part, which is blue. For other channels, you'd use:

int alpha = (rgb >>> 24) & 0xFF;
int red   = (rgb >>> 16) & 0xFF;
int green = (rgb >>>  8) & 0xFF;
int blue  = (rgb >>>  0) & 0xFF;

In the alpha case, you can skip & 0xFF, because it doesn't do anything; same for shifting by 0 in the blue case.


The

& 0xFF

is getting one of the color components (either red or blue, I forget which).

If the color mask is not performed, consider RGB (0, 127, 0), and the threshold 63. The getRGB(...) call would return

(0 * 256 * 256) + (127 * 256) + 0 = 32512

Which is clearly more than the threshold 63. But the intent was to ignore the other two color channels. The bitmask gets only the lowest 8 bits, with is zero.

The

> b

is checking if the color is brighter than a particular threshold, 'b'.

If the threshold is exceeded, the pixel is colored white, using

image.setRGB(i,j,0xffffff)

... otherwise it is colored black, using

image.setRGB(i,j,0x000000)

So it is a conversion to black and white based on a simple pixel-by-pixel threshold on a single color channel.


Color representation

The RGB value is an integer so it is represented in memory by 4 bytes (or equivalently 32 bits).

Example:

00000001 00000010 00000011 00000100

Each byte represents one component of the color :

  • 1st byte: alpha value (00000001 in the example) which corresponds to the opacity
  • 2nd byte: red value (00000010 in the example)
  • 3rd byte: green value (00000011 in the example)
  • 4th byte: blue value (00000100 in the example)

0xff and 0xffffff symbols

0xff represents the hexadecimal value FF which is equal to the integer 255. Its binary representation is:

00000000 00000000 00000000 11111111

Similarly 0xffffff is represented by:

00000000 11111111 11111111 11111111

It corresponds to the color white (red, green and blue equal to 255).

& operator

The binary operator and "&" is applied on two integers i1 and i2 (i1 & i2). It returns an integer with all its bits equal to 0 except the ones which are equal to 1 in both i1 and i2. For example, if we apply & on my first example and on 0xff, we obtain:

00000000 00000000 00000000 00000100

As a consequence, (& 0xff) enables to only keep the values of the last byte (i.e., the value of the blue component of the color).

// If the blue component of image.getRGB(i, j) is greater than b
if ((image.getRGB(i, j) & 0xff) > b) {
    // Set the image to white
    image.setRGB(i, j, 0xffffff) ;
} else {
    // Set the image to black
    image.setRGB(i, j, 0x000000);
}


It is probably because there is some conversion to or from ARGB. This is a really good blog post about why to do bit-wise operations for colors.


& 0xff is a bitwise AND

(image.getRGB(i,j)&0xff) gets the blue value of the rgb encoded int returned by getRGB the > b part check whether it's larger than some threshold

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