I am looking for a way to get all combination of a list item. what i thinking is to have a two dimention array, similary to a bit map e.g bit[][] mybitmap;
for example if i have 4 item in my list "A, B, C, D" i want my bitmap to be populate like this
A B C D
0, 0, 0, 1 --> D
0, 0, 1, 0 --> C
0, 0, 1, 1 --> C, D
0, 1, 0, 0 --> B
0, 1, 0, 1
0, 1, 1, 0
0, 1, 1, 1
1, 0,开发者_Go百科 0, 0
1, 0, 0, 1
1, 0, 1, 0
1, 0, 1, 1 --> A, C, D
1, 1, 0, 0
1, 1, 0, 1
1, 1, 1, 0
1, 1, 1, 1 --> A, B, C, D
but how can i write some C# code to populate my bit map? (PS: my list might have items around 80 to 90, not 100 to 200, just confirmed)
Thanks
So... just count from 1 to 15 (=(2^n)-1), and write as binary, perhaps using shift operations.
This is sane for small numbers... but gets rather large quite quickly. For 64 items you can model in a long, but that is 18,446,744,073,709,551,615 combinations... hint: you are never, ever, ever going to loop that far.
For small cases:
int n = 4;
int max = 1 << n;
for (long val = 1; val < max; val++)
{
long mask = 1 << (n - 1);
for (int bit = 0; bit < n; bit++)
{
bool set = (val & mask) != 0;
Console.Write(set ? "1 " : "0 ");
mask >>= 1;
}
Console.WriteLine();
}
Agree with Marc Gravell. You cannot pretend to generate a list like the one you describe and then collect the elements you need. I've been doing something similar, but I only needed a subset of all the combinations, so I was filtering my elements during the list generation process. This way, each recursive iteration (I was using F#) does not create the elements that I already know that will be discarded at the end.
With this approach I could perform variations of 200 elements and get the list of valid results (which I already knew it was going to be not so big...)
In case you are interested, the problem you are describing is a combinatory problem. There's a nice article in C# here
I believe you don't need to store all combinations in memory. Just start from array with all zero bits (first combination). To get next combination just add 1 to last bit of previous combination (it is easily implementing operation). And so on. Low memory usage, support of up to 2 billions of digits. :)
private void button1_Click(object sender, EventArgs e)
{
string[] items = {"A", "B", "C", "D"};
bool[] bits = new bool[items.Length];
for (int i = 0; i < bits.Length; i++)
{
bits[i] = false;
}
while (!bits.All(x => x))
{
listBox1.Items.Add(string.Join(", ", GetCombination(items, bits)));
AddBit(bits, bits.Length - 1);
}
}
public string[] GetCombination(string[] items, bool[] bits)
{
List<string> combination = new List<string>();
for (int i = 0; i < bits.Length; i++)
{
if (bits[i])
{
combination.Add(items[i]);
}
}
return combination.ToArray();
}
private void AddBit(bool[] bits, int pos)
{
if (pos < 0)
{
// overflow :)
return;
}
if (bits[pos])
{
bits[pos] = false;
AddBit(bits, pos - 1);
}
else
{
bits[pos] = true;
}
}
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