Well, I have a public static const of:
public static ChatLine[] chatLine = new ChatLine[numChatLines];
.
The debug shows me this code (later in the same file):
for (int num12 = 0; num12 < numChatLines; num12++)
{
chatLine[num12] = new ChatLine();
}
Upon mousing over each data point, it shows me that num12 is 0 and chatLine is chatLine[0]. Which is very odd, since my public const is as I showed you above... Any idea why this is happe开发者_运维百科ning?
. .
The full stack trace is below:
System.IndexOutOfRangeException was unhandled
Message=Index was outside the bounds of the array.
Source=Project1
StackTrace:
at Project1.Main.Initialize() in C:\Users\X\My Documents\Project1\Main.cs:line 7590
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Microsoft.Xna.Framework.Game.Run()
at Project1.Program.Main(String[] args) in C:\Users\X\My Documents\Project1\Program.cs:line 14
at System.AppDomain._nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.AppDomain.nExecuteAssembly(RuntimeAssembly assembly, String[] args)
at System.Runtime.Hosting.ManifestRunner.Run(Boolean checkAptModel)
at System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly()
at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext, String[] activationCustomData)
at System.Runtime.Hosting.ApplicationActivator.CreateInstance(ActivationContext activationContext)
at System.Activator.CreateInstance(ActivationContext activationContext)
at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
InnerException:
As the length of chatLine
is zero, numChatLines
is zero when the array is created. You should create the array after setting numChatLines
.
This is probably because numChatLines is given a value after
public static ChatLine[] chatLine = new ChatLine[numChatLines];
.. is initialised, which would give a 0 value.
Try:
public static ChatLine[] chatLine;
void main()
{
/* ... your code ... */
numChatLines = 12;
chatLine = new ChatLine[numChatLines];
}
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