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How to pinvoke a variable-length array of structs from GetTokenInformation() safely for 32-bit and 64-bit? C#

开发者 https://www.devze.com 2023-03-07 16:39 出处:网络
I\'m following the pinvoke code provided here but am slightly scared by the marshalling of the variable-length array as size=1 and then stepping through it by calculating an offset instead of indexing

I'm following the pinvoke code provided here but am slightly scared by the marshalling of the variable-length array as size=1 and then stepping through it by calculating an offset instead of indexing into an array. Isn't there a better way? And if not, how should I do this to make it safe for 32-bit and 64-bit?

    [StructLayout(LayoutKind.Sequential)]
    public struct SID_AND_ATTRIBUTES
    {
        public IntPtr Sid;
        public uint Attributes;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct TOKEN_GROUPS
    {
        public int GroupCount;
        [MarshalAs(UnmanagedType.ByValArray, SizeCo开发者_JAVA技巧nst = 1)]
        public SID_AND_ATTRIBUTES[] Groups;
    };


public void SomeMethod()
{
    IntPtr tokenInformation;

    // ... 

    string retVal = string.Empty;
    TOKEN_GROUPS groups = (TOKEN_GROUPS)Marshal.PtrToStructure(tokenInformation, typeof(TOKEN_GROUPS));
    int sidAndAttrSize = Marshal.SizeOf(new SID_AND_ATTRIBUTES());
    for (int i = 0; i < groups.GroupCount; i++)
    {
        // *** Scary line here: 
        SID_AND_ATTRIBUTES sidAndAttributes = (SID_AND_ATTRIBUTES)Marshal.PtrToStructure(
              new IntPtr(tokenInformation.ToInt64() + i * sidAndAttrSize + IntPtr.Size), 
              typeof(SID_AND_ATTRIBUTES));

    // ... 
}

I see here another approach of declaring the length of the array as much bigger than it's likely to be, but that seemed to have its own problems.

As a side question: When I step through the above code in the debugger I'm not able to evaluate tokenInformation.ToInt64() or ToInt32(). I get an ArgumentOutOfRangeException. But the line of code executes just fine!? What's going on here?


Instead of guessing what the offset, is its generally better to use Marshal.OffsetOf(typeof(TOKEN_GROUPS), "Groups") to get the correct offset to the start of the array.


I think it looks okay -- as okay as any poking about in unmanaged land is, anyway.

However, I wonder why the start is tokenInformation.ToInt64() + IntPtr.Size and not tokenInformation.ToInt64() + 4 (as the GroupCount field type is an int and not IntPtr). Is this for packing/alignment of the structure or just something fishy? I do not know here.

Using tokenInformation.ToInt64() is important because on a 64-bit machine will explode (OverflowException) if the IntPtr value is larger than what an int can store. However, the CLR will handle a long just fine on both architectures and it doesn't change the actual value extracted from the IntPtr (and thus put back into the new IntPtr(...)).

Imagine this (untested) function as a convenience wrapper:

// unpacks an array of structures from unmanaged memory
// arr.Length is the number of items to unpack. don't overrun.
void PtrToStructureArray<T>(T[] arr, IntPtr start, int stride) {
   long ptr = start.ToInt64();
   for (int i = 0; i < arr.Length; i++, ptr += stride) {
       arr[i] = (T)Marshal.PtrToStructure(new IntPtr(ptr), typeof(T));
   }
}

var attributes = new SID_AND_ATTRIBUTES[groups.GroupCount];
PtrToStructureArray(attributes, new IntPtr(tokenInformation.ToInt64() + IntPtr.Size), sidAndAttrSize);

Happy coding.

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