I've used a lot of other techniques for reading pixel data from files but it seemed like a good idea to try using the GDI. The documentation is a bit vague on non-screen DCs so I'm kind of grasping at straws.
Here's what I've got right now, and it says all the pixels are out of bounds (prints the 'x').
#include <windows.h>
#include <iostream>
using namespace std;
#define filename "test.bmp"
i开发者_C百科nt main()
{
HBITMAP hBmp;
hBmp = (HBITMAP)LoadImage(NULL,(LPCTSTR)filename,IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_SHARED);
if( hBmp==NULL )
{
cout<< "could not load\n";
system("pause");
return 0;
}
BITMAP bmp;
HDC hdc = CreateCompatibleDC(NULL);
GetObject(hBmp,sizeof(bmp),&bmp);
BitBlt(hdc,0,0,bmp.bmWidth,bmp.bmHeight,hdc,0,0,SRCCOPY);
for(int y=0;y<bmp.bmHeight;y++)
{
for(int x=0;x<bmp.bmWidth;x++)
{
if(x==0)
cout<< endl;
COLORREF clr;
clr = GetPixel(hdc,x,y);
if( clr != CLR_INVALID )
cout<< 0+(int)(clr==0);
else
cout<< 'x';
}
}
system("pause");
DeleteDC(hdc);
DeleteObject(hBmp);
return 0;
}
You have to select bitmap to your dc:
HBITMAP hOldBmp = SelectObject(hdc, hBmp);
// I haven't understood what you're trying to achieve with this line of code
BitBlt(hdc,0,0,bmp.bmWidth,bmp.bmHeight,hdc,0,0,SRCCOPY);
....
SelectObject(hDc, hOldBmp);
DeleteDC(hdc);
....
When you create memory dc, 1x1 bitmap selected into it by default.
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