class Array
{
double *mx; int mn;
public:
Array();
~Array(){delete []mx};
Array& operator-(Array& b); //first right way
Array operator -(Array b); //wrong way, but I don't understand why
};
Array::Array ()
{
mn=10;
mx=new double[mn];
}
//first, works perfectly
Array& Array::operator -(Array& b)
{
int i=0;
开发者_如何学运维 for(i=0;i<mn ;i++)
this->mx[i]-=b.mx[i];
return *this;
}
// here is Error
Array Array::operator -(Array b)
{
int i=0;
for(i=0;i<mn ;i++)
this->mx[i]-=b.mx[i];
}
int main() {
Array x,b;
x=x-b;
}
If I use the first overload , all works right.
But if I use the second, all is compiled well, but when program is executed, i receive many errors like this:
"c++ ** glibc detected *** double free or corruption"
I can't figure out why this occurs.
As I understand, when I call Array Array::operator-(Array b)
, the object must be copied and all must be well, but there is error.
well i've read that i've to object that are allocated at the same place in the memory. but i've tried to do this:
Array Array::operator +(Array b)
{ Array c;
int i=0;
for(i=0;i<mn;i++)
this->mx[i]+=b.mx[i];
cout<<&this->mx<<" "<<&b.mx<<endl;
exit(0);
return c; }
i 've expected to receive same addresses in memory....
answer is 0xbfb45188 0xbfb45178 why are they equal?
furhermore, when i declare here name of class(A object)
compiler must give a new memory in stack for object where am i wrong? i dont understand....Array Array::operator -(Array b)
This line will create a copy of your array. As you don't have a copy constructor the compiler will just make a copy of all the fields including the pointer field "mx". Now you have two objects both pointing to the same allocated memory. When each one is destructed the delete [] will be called....
You need to either write a copy constructor or ensure that no copying takes place. To do that pass by reference
Array Array::operator -(Array& b)
(That should probably be const too... but that's a different issue)
You violated the rule of three.
operator-
should take a reference, otherwise you're performing needless copies. However, it doesn't need to. It certainly should return a value, because a-
semantically gives you a new object. When you writec = a-b
, you don't expecta
orb
to change.- As noted above, you don't need to take a reference into
operator-
, and in your second example you take by value. This is OK, except you have a second bug: - Your
Array
class has an internal buffer that itnew
s on construction, anddelete
s when it gets destroyed (~Array
).
- Your
- However, it does not have a user-defined copy constructor, and the buffer is not automatically copied for you; only the pointer
mx
is copied.
- However, it does not have a user-defined copy constructor, and the buffer is not automatically copied for you; only the pointer
- So, when you copy the
Array
, you now have two objects with a pointermx
pointing to the same buffer. When one copy goes out of scope, that buffer isdelete
d; some time later, the other copy tries to do the same, anddelete
ing the same buffer twice is an error.
- So, when you copy the
My suggestions:
- Write a copy constructor and
operator=
into your classArray
. Very important. - Have
operator-
take a reference anyway. It makes mores sense.
Hope that helps.
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