On the shake of the iPhone device i want some function to be called, i dont know how to recognize shake so i tried some link and tried this code
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { if(event.type == UIEventSubtypeMotionShake) { 开发者_高级运维 NSLog(@"called"); [self.view setBackgroundColor:[UIColor greenColor]]; } } - (BOOL)canBecomeFirstResponder { return YES; }
But alas no luck so can you please let me know how i can do the same
Thanks and Regards
As per the above comments discussed i am answering my question so that others can read the solution that i have got
In the UIResponder class documentation it is said that the motion events will respond to the first responder only so what i did was add just a small function and that did the trick for me, so here's my solution
- (void)motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event { if(event.type == UIEventSubtypeMotionShake) { NSLog(@"called"); [self.view setBackgroundColor:[UIColor greenColor]]; } } - (BOOL)canBecomeFirstResponder { return YES; }
Now still i was not able to detect any shake motion so all i had to do was to make my viewcontroller the first responder and for that here's the code that i used
- (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; }
and i was done
This was the solution that i came up with
Thanks and Regards
You could do something like this...
Firstly...
Set the applicationSupportsShakeToEdit property in the App's Delegate:
- (void)applicationDidFinishLaunching:(UIApplication *)application {
application.applicationSupportsShakeToEdit = YES;
[window addSubview:viewController.view];
[window makeKeyAndVisible];
}
Secondly...
Add/Override canBecomeFirstResponder, viewDidAppear: and viewWillDisappear: methods in your View Controller:
-(BOOL)canBecomeFirstResponder {
return YES;
}
-(void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[self becomeFirstResponder];
}
- (void)viewWillDisappear:(BOOL)animated {
[self resignFirstResponder];
[super viewWillDisappear:animated];
}
Thirdly...
Add the motionEnded method to your View Controller:
- (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
if (motion == UIEventSubtypeMotionShake)
{
// your code
}
}
That should work if the first answer did not and this is only quickly typed not tested:)
To globally handle shake across all screens of your app, you can subclass UIWindow and implement motionEnded, since the event will bubble up the responder chain until it reaches the window-object. Example using Xamarin:
public class MyWindow : UIWindow
{
public MyWindow(CoreGraphics.CGRect frame)
: base (frame)
{ }
public override void MotionEnded (UIEventSubtype motion, UIEvent evt)
{
if (motion == UIEventSubtype.MotionShake) {
Console.WriteLine ("Shake received");
}
}
}
Next, in AppDelegate, implement the window method to return an instance of your UIWindow subclass. Example using Xamarin:
public class AppDelegate : UIApplicationDelegate
{
UIWindow _window;
public override UIWindow Window
{
get
{
if (_window == null) {
_window = new MyWindow (UIScreen.MainScreen.Bounds);
}
return _window;
}
set
{
}
}
// ...
}
Voilà, shake is handled across the whole app.
Things become easier with SSEventListener. Your view controller doesn't need to override motionEnded:withEvent:
any more! With SSEventListener
, you can listener for shake event as simple as this:
[viewController ss_setShakeEventListener:^{ ... }];
精彩评论