My program switches between two Activities
that each inflate a derived GLSurfaceView
that uses VBOs.
After switching back and forth between the two Activities a few times, the program crashes and throws the following exception:
Java.lang.RuntimeException: createContext failed: EGL_BAD_ALLOC
at android.opengl.GLSurfaceView$EglHelper
.throwEglException(GLSurfaceView.java:1079)
开发者_运维技巧 at android.opengl.GLSurfaceView$EglHelper
.throwEglException(GLSurfaceView.java:1071)
at android.opengl.GLSurfaceView$EglHelper
.start(GLSurfaceView.java:927)
at android.opengl.GLSurfaceView$GLThread
.guardedRun(GLSurfaceView.java:1248)
at android.opengl.GLSurfaceView$GLThread
.run(GLSurfaceView.java:1118)
Each time there is a context switch the VBO buffers are deleted, onStop() is called, and a new instance of the next Activity's GLSurfaceView
is inflated.
I refactored the program to run on only one GLSurfaceView
and Activity
, and the program seems to run without incident.
Only polygons and colors are used, no textures.
From doing some internet research, this is a recognized bug. So how do I do damage control?
EDIT: I SOLVED THE PROBLEM (I FORGOT TO CALL ONPAUSE() / ONRESTART() ON THE VIEWS).
Annoyingly I can't post a comment yet, but I think you mean onResume, not onRestart. Your Activity can be paused without being stopped, which would cause onPause, but not onRestart.
This image (from the Activity docs) shows this activity life cycle very nicely:
In short, remember to pass onPause and onResume to both your super and to the GLSurfaceView.
From http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html:
public class ClearActivity extends Activity {
... snip ...
@Override
protected void onPause() {
super.onPause();
mGLView.onPause();
}
@Override
protected void onResume() {
super.onResume();
mGLView.onResume();
}
private GLSurfaceView mGLView;
}
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