i want to include list in cocos2d. the error is : "the file/directory doesn't exist". i've tried to change my file type(xcode4) to objc++ and objc and even c. but still won't work. anyone know how to fix it?
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#include <list>
#define POINT_LIMIT 50
#define USE_LAGRANGE 1
using namespace std;
inline float lagrange2(CGPoint p1, CGPoint p2, CGPoint p3, float x开发者_JAVA百科);
inline float lagrange1(CGPoint p1, CGPoint p2, float x);
inline void CGPointSet(CGPoint *v, float x, float y);
inline void f1(CGPoint p1, CGPoint p2, float d, CGPoint *o1, CGPoint *o2);
inline void f2(CGPoint p1, CGPoint p2, float d, CGPoint *o1, CGPoint *o2);
@interface CCBlade : CCNode {
list<CGPoint> path;
unsigned int pointLimit;
int count;
CGPoint vertices[2*POINT_LIMIT + 5];
CGPoint coordinates[2*POINT_LIMIT + 5];
BOOL reset;
@protected
CCTexture2D *_texture;
float width;
}
@property unsigned int pointLimit;
@property(retain) CCTexture2D *texture;
@property float width;
- (void) push:(CGPoint) v;
- (void) pop;
- (void) clear;
- (void) reset;
- (void) dim:(BOOL) dim;
@end
Strange but true, the solution to fix the compile error is simply to rename any files that #import
that header file to have .mm
file extension. Please give it a try ;)
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