开发者

Which Development Method Should I use for creating a relatively small game project

开发者 https://www.devze.com 2023-03-06 20:43 出处:网络
Hey people, second question. So I\'m working on an idea/design document for a virtual tabletop RPG system. It will include menus, sound, some artwork(graphics), be able to add content without redoing

Hey people, second question. So I'm working on an idea/design document for a virtual tabletop RPG system. It will include menus, sound, some artwork(graphics), be able to add content without redoing code, and have networking capabilities(for multiplayer, as in, a dungeon master acting as a server).

This isn't a huge project, and I plan on using visual basic 6, as that's wha开发者_StackOverflow中文版t I get to use at school, I plan on redoing it in another language that I can port to iphone and android later on, but vb6 for now.

But the question is, what method should I use: Agile, Prototyping, Structured, RAD etc.

I only know a basic idea of what each is, and it seems that structured is not a very good choice, but out of the other choices, which would be best for a fairly small game project?


Agile == Prototyping == RAD. They're all the same thing.

I have no idea what "Structured" means. If you mean "Structured Programming", you need to move out of the '80's and switch to Object-Oriented.

Between that and the VB6 technology, it appears that your question has been obsoleted by the advance of the state of the art.


try to use vb.net.., it is just same as visula basic but more advance. the only thing that i dont like is it is si heavy for the memory. but more graphical than vb6.

0

精彩评论

暂无评论...
验证码 换一张
取 消