var test:*;
test = sMC // Some movieClip exported for ActionScript
var f = new test;
Sorry if the question's a bit lame, but I begin to wonder, wh开发者_如何学编程at does this asterisk, and the snippet mean?
Answering your original question and your question asked in a comment:
An asterisk is a wildcard which means the variable will accept any type of info. Example:
var wildcard:*;
wildcard = "hello";
wildcard = 10;
wildcard = new MovieClip();
All of the above will work.
Variables should be typed as strictly as possible; by this I mean that when you want to assign a MovieClip to a variable, your variable should be typed as a MovieClip. Like so:
var mc:MovieClip = new MovieClip();
This works for anything. If you create your own class, then use that as your type for a variable that holds your class.
var thing:MyClass = new MyClass();
An error will be thrown if you try and assign an unrelated type to a variable, like so:
var thing:MovieClip = "hello";
But as long as your variable type is somewhere along the inheritance chain of what you're assigning to it, then it will work.
var thing:DisplayObject = new MovieClip();
This can be handy if you want to loop through an array containing an assortment of your own classes that extend MovieClip.
var ar:Array = [];
/**
* MyClass extends MovieClip
* MyOtherClass extends MovieClip
*/
ar.push(new MyClass());
ar.push(new MovieClip());
ar.push(new MyOtherClass());
var i:MovieClip;
for each(i in ar)
{
trace(i);
}
Overall the wildcard type is not a recommendation. At worst use Object
as everything in flash extends this. One situation where a wildcard or Object can be useful is if you want to create a function that can accept any kind of data. Like so:
var myarray:Array = [];
function addToArray(data:Object):void
{
myarray[myarray.length] = data;
trace(data);
}
OR
function addToArray(data:*):void
{
myarray[myarray.length] = data;
trace(data);
}
Hope this all makes sense.
The asterisk means the variable type is undefined, or a wildcard.
Meaning you can define test
as any sort of variable.
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