I'm writing a P2P application. Peers regularly ping a main server to update their current IP/port, so when a peer wants to reach another one it can ask the server for that information. For now peers use UPnP to configure the NAT (for classic home setups) to be accessible from outside.
So everything works, except when a peer's client tries to reach another (or the same) peer's server and both are behind the same NAT. Since in that case the client is trying to reach its own "external" (public) IP address from behind the NAT, the NAT doesn't do the port forwarding and is unable to route the IP packet.
For now I'm thinking of two solutions:
- query the NAT with UPnP to see to which l开发者_如何学Goocal IP the port is forwarded
- store on the main server the internal IPs of the peers
Can you think of other solutions? What strategies do mainstream P2P applications implement to solve this problem?
Since in that case the client is trying to reach its own "external" (public) IP address from behind the NAT, the NAT doesn't do the port forwarding and is unable to route the IP packet.
This is known as the hairpin condition. Not all router/NAT solve this properly. The solutions are:
a) Check whether your router/NAT can be configured to enable 'hairpining'. This solution works iff you control all router/NATs in your deployment.
b) Buy another router/node allowing this. Just like a), it works iff your control all router/NATs in your deployment.
c) If you can get obtain the port information for from UPnP, this is a solution too, but not all Router/NAT know or support UPnP. It does not cover for all cases in large deployment.
d) Using multicasting to 'discover' other nodes on the LAN and even communicate with them is a common solution to this problem. You need to agree on an IP address and have peers listen to it.
e) Storing the private IP address on the server is a solution too, but it requires more storage capacity on the server than solution d. There is a timeout (i.e., expiration of data validity) to handle too.
f) Use a TURN like communication between peers (i.e., communication between nodes pass through central server). This solution is rock solid, but not the most efficient in terms of bandwidth consumption.
Hope this helps.
Interactive Connectivity Establishment (ICE) was specifically developed for solving that type of NAT problems. It uses STUN and TURN to achieve the result and is used in modern p2p applications. (e.g. Voicechat)
The PJNATH library has a document explaining
unlike standalone STUN solution, it (ICE) solves the hairpinning issue, since it also offers host candidates.
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