I need to send string messages from Java program to C# program in real time.开发者_StackOverflow社区 There are many examples in the Internet but U can't find anything good for my purpose that is (probably) Java client (sockets code) and c# server (sockets code). Thank you.
Ok i already did this in one of my projects so here it is:
disclaimer: some of the code (only a little bit actually) is based on nakov chat server.
also note that i decode and encode all the messages sent and recived in UTF-8.
Java Code:
Class: Server
import java.net.*;
import java.io.*;
import javax.swing.*;
public class Server
{
private static void createAndShowGUI() {
//Create and set up the window
}
public static final int LISTENING_PORT = 2002;
public static void main(String[] args)
{
// Open server socket for listening
ServerSocket serverSocket = null;
try
{
serverSocket = new ServerSocket(LISTENING_PORT);
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
//System.out.println("Server started on port " + LISTENING_PORT);
}
catch (IOException se)
{
System.err.println("Can not start listening on port " + LISTENING_PORT);
se.printStackTrace();
System.exit(-1);
}
// Start ServerDispatcher thread
ServerDispatcher serverDispatcher = new ServerDispatcher();
// Accept and handle client connections
while (true)
{
try
{
Socket socket = serverSocket.accept();
ClientInfo clientInfo = new ClientInfo();
clientInfo.mSocket = socket;
ClientListener clientListener =
new ClientListener(clientInfo, serverDispatcher);
ClientSender clientSender =
new ClientSender(clientInfo, serverDispatcher);
clientInfo.mClientListener = clientListener;
clientInfo.mClientSender = clientSender;
clientListener.start();
clientSender.start();
serverDispatcher.addClient(clientInfo);
}
catch (IOException ioe)
{
ioe.printStackTrace();
}
}
}
}
Class Message Dispatcher:
import java.io.UnsupportedEncodingException;
import java.net.*;
import java.util.*;
public class ServerDispatcher
{
private Vector mMessageQueue = new Vector();
private Vector<ClientInfo> mClients = new Vector<ClientInfo>();
public synchronized void addClient(ClientInfo aClientInfo) {
mClients.add(aClientInfo);
}
public synchronized void deleteClient(ClientInfo aClientInfo) {
int clientIndex = mClients.indexOf(aClientInfo);
if (clientIndex != -1)
mClients.removeElementAt(clientIndex);
}
private synchronized void sendMessageToAllClients(String aMessage)
{
for (int i = 0; i < mClients.size(); i++) {
ClientInfo infy = (ClientInfo) mClients.get(i);
infy.mClientSender.sendMessage(aMessage);
}
}
public void sendMessage(ClientInfo aClientInfo, String aMessage) {
aClientInfo.mClientSender.sendMessage(aMessage);
}
}
Class: ClientInfo
/**
*
* ClientInfo class contains information about a client, connected to the server.
*/
import java.awt.List;
import java.net.Socket;
import java.util.ArrayList;
import java.util.Vector;
public class ClientInfo
{
public int userID=-1;
public Socket mSocket = null;
public ClientListener mClientListener = null;
public ClientSender mClientSender = null;
}
Class ClientListner:
/**
* ClientListener class is purposed to listen for client messages and
* to forward them to ServerDispatcher.
*/
import java.io.*;
import java.net.*;
public class ClientListener extends Thread {
private ServerDispatcher mServerDispatcher;
private ClientInfo mClientInfo;
private BufferedReader mIn;
private String message;
private String decoded = null;
public ClientListener(ClientInfo aClientInfo,
ServerDispatcher aServerDispatcher) throws IOException {
mClientInfo = aClientInfo;
mServerDispatcher = aServerDispatcher;
Socket socket = aClientInfo.mSocket;
mIn = new BufferedReader(new InputStreamReader(socket.getInputStream()));
}
/**
* Until interrupted, reads messages from the client socket, forwards them
* to the server dispatcher and notifies the server dispatcher.
*/
public void run() {
message = "";
while (!isInterrupted()) {
try {
message = mIn.readLine();
if (message == null)
break;
try {
decoded = URLDecoder.decode(message, "UTF-8");
} catch (UnsupportedEncodingException e)
e.printStackTrace();
}
mServerDispatcher.sendMessage(mClientInfo, decoded);
}
catch (IOException e) {
break;
}
}
// Communication is broken. Interrupt both listener and sender threads
mClientInfo.mClientSender.interrupt();
mServerDispatcher.deleteClient(mClientInfo);
}
}
Class:ClientSender
/**
* Sends messages to the client. Messages are stored in a message queue. When
* the queue is empty, ClientSender falls in sleep until a new message is
* arrived in the queue. When the queue is not empty, ClientSender sends the
* messages from the queue to the client socket.
*/
import java.io.*;
import java.net.*;
import java.util.*;
public class ClientSender extends Thread
{
private Vector mMessageQueue = new Vector();
private ServerDispatcher mServerDispatcher;
private ClientInfo mClientInfo;
private PrintWriter mOut;
public ClientSender(ClientInfo aClientInfo, ServerDispatcher aServerDispatcher)
throws IOException
{
mClientInfo = aClientInfo;
mServerDispatcher = aServerDispatcher;
Socket socket = aClientInfo.mSocket;
mOut = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
}
/**
* Adds given message to the message queue and notifies this thread
* (actually getNextMessageFromQueue method) that a message is arrived.
* sendMessage is called by other threads (ServeDispatcher).
*/
public synchronized void sendMessage(String aMessage)
{
mMessageQueue.add(aMessage);
notify();
}
/**
* @return and deletes the next message from the message queue. If the queue
* is empty, falls in sleep until notified for message arrival by sendMessage
* method.
*/
private synchronized String getNextMessageFromQueue() throws InterruptedException
{
while (mMessageQueue.size()==0)
wait();
String message = (String) mMessageQueue.get(0);
mMessageQueue.removeElementAt(0);
return message;
}
/**
* Sends given message to the client's socket.
*/
private void sendMessageToClient(String aMessage)
{
String encoded;
try {
encoded = URLEncoder.encode(aMessage,"UTF-8");
mOut.println(encoded);
mOut.flush();
} catch (UnsupportedEncodingException e) {
e.printStackTrace();
}
}
/**
* Until interrupted, reads messages from the message queue
* and sends them to the client's socket.
*/
public void run()
{
try {
while (!isInterrupted()) {
String message = getNextMessageFromQueue();
sendMessageToClient(message);
}
} catch (Exception e) {
// Commuication problem
break;
}
// Communication is broken. Interrupt both listener and sender threads
mClientInfo.mClientListener.interrupt();
mServerDispatcher.deleteClient(mClientInfo);
}
}
Ok this is the java code,now to the c# code
c# Code:
Varibales used:
private StreamWriter swSender;
private StreamReader srReceiver;
private TcpClient tcpServer;
private Thread thrMessaging;
private IPAddress ipAddr;
private bool Connected;
Function: Intelize connection:
private void InitializeConnection()
{
// Parse the IP address
string ipAdress = "XXX.XXX.XXX.XXX";
ipAddr = IPAddress.Parse(ipAdress);
// Start a new TCP connections to the chat server
tcpServer = new TcpClient();
try
{
tcpServer.Connect(ipAddr, 2002);
swSender = new StreamWriter(tcpServer.GetStream());
// Start the thread for receiving messages and further communication
thrMessaging = new Thread(new ThreadStart(ReceiveMessages));
thrMessaging.Start();
Connected=true;
}
catch (Exception e2)
{
MessageBox.Show(e2.ToString());
}
}
}
Function: ReciveMessages
private void ReceiveMessages()
{
// Receive the response from the server
srReceiver = new StreamReader(tcpServer.GetStream());
while (Connected)
{
String con = srReceiver.ReadLine();
string StringMessage = HttpUtility.UrlDecode(con, System.Text.Encoding.UTF8);
processMessage(StringMessage);
}
}
Function: proceesMessage:
private void processMessage(String p)
{
// do something with the message
}
Function sendMessage:
private void SendMessage(String p)
{
if (p != "")
{
p = HttpUtility.UrlEncode(p, System.Text.Encoding.UTF8);
swSender.WriteLine(p);
swSender.Flush();
}
}
thats it thats all you need to have communication between java server and c# client. if you have any questions dont hesitate to post them here.
Choose a protocol for encoding/sending your strings. For instance:
<length of string (4 bytes)><string data (length bytes)>
Write some Java code to send a string that follows whatever protocol you chose in #1. So using the example above, you could do something like:
public static void writeString(String string, OutputStream out) throws IOEXception { if (string == null || "".equals(string)) { //nothing to do return; } int length = string.length(); //synchronize so that two threads don't try to write to the same stream at the same time synchronized(out) { out.write((length >> 24) & 0xFF); out.write((length >> 16) & 0xFF); out.write((length >> 8) & 0xFF); out.write(length & 0xFF); out.write(string.getBytes()); out.flush(); } }
Write some equivalent code in C# to decode the strings that are being sent. It will look a lot like your Java code, except with reads instead of writes.
I think I've found a good, working solution. Using UDP sockets:
Java code
public void runJavaSocket() {
System.out.println("Java Sockets Program has started."); int i=0;
try {
DatagramSocket socket = new DatagramSocket();
System.out.println("Sending the udp socket...");
// Send the Message "HI"
socket.send(toDatagram("HI",InetAddress.getByName("127.0.0.1"),3800));
while (true) {
System.out.println("Sending hi " + i);
Thread.currentThread();
Thread.sleep(1000);
socket.send(toDatagram("HI " +
String.valueOf(i),InetAddress.getByName("127.0.0.1"),3800));
i++;
}
} catch (Exception e) {
e.printStackTrace();
}
}
public DatagramPacket toDatagram(
String s, InetAddress destIA, int destPort) {
// Deprecated in Java 1.1, but it works:
byte[] buf = new byte[s.length() + 1];
s.getBytes(0, s.length(), buf, 0);
// The correct Java 1.1 approach, but it's
// Broken (it truncates the String):
// byte[] buf = s.getBytes();
return new DatagramPacket(buf, buf.length, destIA, destPort);
}
C# code
string returnData;
byte[] receiveBytes;
//ConsoleKeyInfo cki = new ConsoleKeyInfo();
using (UdpClient udpClient =
new UdpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3800)))
{
IPEndPoint remoteIpEndPoint =
new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3800);
while (true)
{
receiveBytes = udpClient.Receive(ref remoteIpEndPoint);
returnData = Encoding.ASCII.GetString(receiveBytes);
Console.WriteLine(returnData);
}
}
I would just use SOAP protocol. You can use WCF on the C# side and JMS (Java messging) on the Java side. Both these technologies are built on SOAP so they can read each other's messages. They both use WSDL.
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