I want to use coverflow view in my app. To get the reflection image part i have used the following code - http://www.androidsnippets.com/create-image-with-reflection
I have seen lot of forums/discussions about dithering and tileMode, I have tried all that discussed but nothing works for me.
FYI - I am creating a bitmap dynamically not using any bitmap in layouts. And I have attached the image to show how bad it is:
I have listed below what I have tried to solve this issue.
1. getWindow().setFlags(WindowManager.LayoutParams.FLAG_DITHER, WindowManager.LayoutParams.FLAG_DITHER);
2. getWindow().setFormat(PixelFormat.RGBA_8888);
3. BitmapDrawable baseImageDawable = new BitmapDraw开发者_开发问答able(getResources().openRawResource(imageId));
baseImageDawable.setDither(true);
baseImageDawable.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.REPEAT);
Bitmap originalImage = baseImageDawable.getBitmap();
int width = originalImage.getWidth();
int height = originalImage.getHeight();
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, 0, width, height, matrix, true);
But still the reflection image is very ugly.
How can I solve this?
Hmmm. I "think" your problem is that your bitmap is not being created as ARGB_8888 (despite your setFormat call). I would "suggest," instead of creating the Bitmap drawable using openRawResource, use BitmapFactory and make sure you specify Bitmap.Config.ARGB_8888. Then make your drawable from the bitmap. Just a thought--hard to guess at this distance without being able to step with eclipse. You might find this article interesting: http://www.curious-creature.org/2010/12/08/bitmap-quality-banding-and-dithering/
Edit: So, the problem, apparently, was in the call to createBitmap being used to allocate the reflectionImage. Moral of the story (IMHO): never use createBitmap methods that do not allow you to explicitly specify Bitmap.Config. Otherwise, as Forrest Gump might say, you never know what you're gonna get.
I found the location where should I set the config. While creating the reflection bitmap set the config as ARGB_8888. Its working now.
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