I've been trying to figure out how to use float textures in GLES2. The API Reference says that only unsigned b开发者_如何学编程ytes and shorts can be used, but I've seen people saying it is supported elsewhere.
I could use GL_LUMINANCE
as the texture format but that only gets me one float value.
In OpenGL ES 2.0, floating-point textures are only supported if the implementation exports the OES_texture_float
extension. Note that this extension only allows nearest filtering within a texture level, and no filtering between texture levels. This restriction is loosened by the presence of OES_texture_float_linear
. Another potential caveat is that the presence of OES_texture_float
does not require that the implementation support rendering to floating-point textures with framebuffer objects.
What are you trying to do with float textures?
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