So, I'm in an AP Computer Science class, and our final project is to make a program that display a bunch of different concepts we have learned. Two of which are displaying images, and adding buttons.
I decided to make just a cheesy decision-based rpg that shows if-else branching. I figured out how to get a menu in that has the start button, and opens an input dialog box. But I can't figure out how to add an image to the same JFrame that the button is located on. You know so it displays the image either above or below the button. I learned how to display images, but the examples are all extended classes that only display an image. I can't figure out how to invoke some sort of draw or bufferedimage method within my existing code or where to put it. Maybe I could make a call to a different class that has the image code in it? Here is what I have so far.
public class Smashing extends JPanel
{
public static void main(String[] args)
{
JFrame frame = new JFrame("Input Dialog Box Frame");
JButton button = new JButton("Start Nigel's Adventure");
button.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
String str = JOptionPane.showInputDialog( "What should Nigel do? : Enter a cardinal direction ex. n");
if (str.equals("n"))
{
JOptionPane.showMessageDialog(null, "Nigel comes upon a tree ");
String str2 = JOptionPane.showInputDialog( "What should Nigel do? :");
if (str2.equals("climb"))
JOptionPane.showMessageDialog(null, "Nigel climb开发者_运维技巧s up the tree ");
if (str2.equals("s"))
JOptionPane.showMessageDialog(null, "Nigel returns to the strating position ");
}
if (str.equals("s"))
{
JOptionPane.showMessageDialog(null, "Nigel comes upon boulder ");
String str3 = JOptionPane.showInputDialog( "What should Nigel do? :");
}
}
});
JPanel panel = new JPanel();
panel.add(button);
frame.add(panel);
frame.setSize(400, 400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
And I imported a bunch of packages already, I just didn't include that in the code, oh and this is also a regular application class, not an applet. Any help is greatly appreciated.
You can use a JLabel to store your image read from file or from a buffer:
ImageIcon image = new ImageIcon("path_to_image");
//or
ImageIcon image = new ImageIcon (data) //where data is byte[] data
then create your JLabel :
JLabel label = new JLabel(image)
To decide how to position your image add your JLabel to a JPanel with the desired LayoutManager.
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