I can't seem to figure out why this isn't working. I just have two simple functions: one that loads the image into an img node, and one that pluses an i variable. The second function fires after a timer event, + the count, and then fires the image() function again. Except it's not working.
if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
//XML Loaded, create the slideshow
alert(xml开发者_开发技巧http.responseText);
var slideShow = document.getElementById('slideShow');
var items = [];
var nl = xmlhttp.responseXML.getElementsByTagName('image');
var i = 0;
var t;
function image() {
var slideShowImg = document.getElementById('slideShowImg');
var nli = nl.item(i);
var src = nli.getAttribute('src').toString();
var width = parseInt(nli.getAttribute('width').toString());
var height = parseInt(nli.getAttribute('height').toString());
var imgNode = document.createElement('img');
imgNode.setAttribute('src', src);
imgNode.setAttribute('height', height);
imgNode.setAttribute('width', width);
slideShowImg.appendChild(imgNode);
t = setTimeout("nextImage()", 5000);
}
function nextImage() {
i++;
image();
}
image();
}
This line looks very suspicious:
t = setTimeout("nextImage()", 5000);
Try this instead:
t = setTimeout(nextImage, 5000);
Move the function definitions out of the if statement.
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